main.com.divpundir.mavlink.definitions.common.MavWinchStatusFlag.kt Maven / Gradle / Ivy
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A modern MAVLink library for the JVM written in Kotlin.
package com.divpundir.mavlink.definitions.common
import com.divpundir.mavlink.api.GeneratedMavEnum
import com.divpundir.mavlink.api.GeneratedMavEnumEntry
import com.divpundir.mavlink.api.MavBitmask
import kotlin.UInt
import kotlin.collections.List
/**
* Winch status flags used in WINCH_STATUS
*/
@GeneratedMavEnum(bitmask = true)
public enum class MavWinchStatusFlag(
public override val `value`: UInt,
) : MavBitmask {
/**
* Winch is healthy
*/
@GeneratedMavEnumEntry
MAV_WINCH_STATUS_HEALTHY(1u),
/**
* Winch line is fully retracted
*/
@GeneratedMavEnumEntry
MAV_WINCH_STATUS_FULLY_RETRACTED(2u),
/**
* Winch motor is moving
*/
@GeneratedMavEnumEntry
MAV_WINCH_STATUS_MOVING(4u),
/**
* Winch clutch is engaged allowing motor to move freely.
*/
@GeneratedMavEnumEntry
MAV_WINCH_STATUS_CLUTCH_ENGAGED(8u),
/**
* Winch is locked by locking mechanism.
*/
@GeneratedMavEnumEntry
MAV_WINCH_STATUS_LOCKED(16u),
/**
* Winch is gravity dropping payload.
*/
@GeneratedMavEnumEntry
MAV_WINCH_STATUS_DROPPING(32u),
/**
* Winch is arresting payload descent.
*/
@GeneratedMavEnumEntry
MAV_WINCH_STATUS_ARRESTING(64u),
/**
* Winch is using torque measurements to sense the ground.
*/
@GeneratedMavEnumEntry
MAV_WINCH_STATUS_GROUND_SENSE(128u),
/**
* Winch is returning to the fully retracted position.
*/
@GeneratedMavEnumEntry
MAV_WINCH_STATUS_RETRACTING(256u),
/**
* Winch is redelivering the payload. This is a failover state if the line tension goes above a
* threshold during RETRACTING.
*/
@GeneratedMavEnumEntry
MAV_WINCH_STATUS_REDELIVER(512u),
/**
* Winch is abandoning the line and possibly payload. Winch unspools the entire calculated line
* length. This is a failover state from REDELIVER if the number of attemps exceeds a threshold.
*/
@GeneratedMavEnumEntry
MAV_WINCH_STATUS_ABANDON_LINE(1_024u),
;
public companion object : MavBitmask.Companion {
public override fun getEntryFromValueOrNull(v: UInt): MavWinchStatusFlag? = when (v) {
1u -> MAV_WINCH_STATUS_HEALTHY
2u -> MAV_WINCH_STATUS_FULLY_RETRACTED
4u -> MAV_WINCH_STATUS_MOVING
8u -> MAV_WINCH_STATUS_CLUTCH_ENGAGED
16u -> MAV_WINCH_STATUS_LOCKED
32u -> MAV_WINCH_STATUS_DROPPING
64u -> MAV_WINCH_STATUS_ARRESTING
128u -> MAV_WINCH_STATUS_GROUND_SENSE
256u -> MAV_WINCH_STATUS_RETRACTING
512u -> MAV_WINCH_STATUS_REDELIVER
1024u -> MAV_WINCH_STATUS_ABANDON_LINE
else -> null
}
public override fun getFlagsFromValue(v: UInt): List = buildList {
if (v and 1u == 1u) add(MAV_WINCH_STATUS_HEALTHY)
if (v and 2u == 2u) add(MAV_WINCH_STATUS_FULLY_RETRACTED)
if (v and 4u == 4u) add(MAV_WINCH_STATUS_MOVING)
if (v and 8u == 8u) add(MAV_WINCH_STATUS_CLUTCH_ENGAGED)
if (v and 16u == 16u) add(MAV_WINCH_STATUS_LOCKED)
if (v and 32u == 32u) add(MAV_WINCH_STATUS_DROPPING)
if (v and 64u == 64u) add(MAV_WINCH_STATUS_ARRESTING)
if (v and 128u == 128u) add(MAV_WINCH_STATUS_GROUND_SENSE)
if (v and 256u == 256u) add(MAV_WINCH_STATUS_RETRACTING)
if (v and 512u == 512u) add(MAV_WINCH_STATUS_REDELIVER)
if (v and 1024u == 1024u) add(MAV_WINCH_STATUS_ABANDON_LINE)
}
}
}
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