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A modern MAVLink library for the JVM written in Kotlin.
The newest version!
package com.divpundir.mavlink.definitions.common
import com.divpundir.mavlink.api.GeneratedMavField
import com.divpundir.mavlink.api.GeneratedMavMessage
import com.divpundir.mavlink.api.MavMessage
import com.divpundir.mavlink.serialization.MavDataDecoder
import com.divpundir.mavlink.serialization.MavDataEncoder
import com.divpundir.mavlink.serialization.encodeUInt8
import com.divpundir.mavlink.serialization.safeDecodeUInt8
import com.divpundir.mavlink.serialization.truncateZeros
import kotlin.Byte
import kotlin.ByteArray
import kotlin.Int
import kotlin.UByte
import kotlin.UInt
import kotlin.Unit
/**
* Erase all logs
*
* @param targetSystem System ID
* @param targetComponent Component ID
*/
@GeneratedMavMessage(
id = 121u,
crcExtra = -19,
)
public data class LogErase(
/**
* System ID
*/
@GeneratedMavField(type = "uint8_t")
public val targetSystem: UByte = 0u,
/**
* Component ID
*/
@GeneratedMavField(type = "uint8_t")
public val targetComponent: UByte = 0u,
) : MavMessage {
override val instanceCompanion: MavMessage.MavCompanion = Companion
override fun serializeV1(): ByteArray {
val encoder = MavDataEncoder(SIZE_V1)
encoder.encodeUInt8(targetSystem)
encoder.encodeUInt8(targetComponent)
return encoder.bytes
}
override fun serializeV2(): ByteArray {
val encoder = MavDataEncoder(SIZE_V2)
encoder.encodeUInt8(targetSystem)
encoder.encodeUInt8(targetComponent)
return encoder.bytes.truncateZeros()
}
public companion object : MavMessage.MavCompanion {
private const val SIZE_V1: Int = 2
private const val SIZE_V2: Int = 2
override val id: UInt = 121u
override val crcExtra: Byte = -19
override fun deserialize(bytes: ByteArray): LogErase {
val decoder = MavDataDecoder(bytes)
val targetSystem = decoder.safeDecodeUInt8()
val targetComponent = decoder.safeDecodeUInt8()
return LogErase(
targetSystem = targetSystem,
targetComponent = targetComponent,
)
}
public operator fun invoke(builderAction: Builder.() -> Unit): LogErase =
Builder().apply(builderAction).build()
}
public class Builder {
public var targetSystem: UByte = 0u
public var targetComponent: UByte = 0u
public fun build(): LogErase = LogErase(
targetSystem = targetSystem,
targetComponent = targetComponent,
)
}
}