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High performance and lightweight Animation/Tween framework for Java 8+
/*
* Copyright 2012 Aurelien Ribon
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package dorkbox.tweenEngine;
/**
* Base class for every easing equation. You can create your own equations
* and directly use them in the Tween engine by inheriting from this class.
*
* @see Tween
* @author Aurelien Ribon | http://www.aurelienribon.com/
*/
public abstract
class TweenEquation {
/**
* Computes the next value of the interpolation.
*
* @param time The current time, between 0 and 1.
*
* @return The corresponding value.
*/
public abstract
float compute(float time);
/**
* @return true if the given string is the name of this equation (the name
* is returned in the toString() method, don't forget to override it).
*
* This method is usually used to save/load a tween to/from a text file.
*/
public
boolean isValueOf(String string) {
return string.equals(toString());
}
}
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