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/*
 * Copyright © 2012-2014 Lightweight Java Game Library Project
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *   - Redistributions of source code must retain the above copyright notice, this list
 *     of conditions and the following disclaimer.
 *   - Redistributions in binary form must reproduce the above copyright notice, this
 *     list of conditions and the following disclaimer in the documentation and/or
 *     other materials provided with the distribution.
 *   - Neither the name of 'Light Weight Java Game Library' nor the names of its
 *     contributors may be used to endorse or promote products derived from this
 *     software without specific prior written permission.
 *
 *   THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 *   AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 *   IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 *   ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 *   LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 *   CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 *   SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 *   INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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 *   IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
 *   OF SUCH DAMAGE.
 */
package dorkbox.util;

import java.util.Arrays;

/**
 * Fast {@code ThreadLocal} implementation, adapted from the
 * LibStruct library.
 *
 * 

This implementation replaces the {@code ThreadLocalMap} lookup in {@link ThreadLocal} with a simple array access. The big advantage of this method is * that thread-local accesses are identified as invariant by the JVM, which enables significant code-motion optimizations.

* *

The underlying array contains a slot for each thread that uses the {@link FastThreadLocal} instance. The slot is indexed by {@link Thread#getId()}. The * array grows if necessary when the {@link #set} method is called.

* *

It is assumed that usages of this class will be read heavy, so any contention/false-sharing issues caused by the {@link #set} method are ignored.

* * @param the thread-local value type * * @author Riven * @see java.lang.ThreadLocal */ public class FastThreadLocal { @SuppressWarnings("unchecked") private T[] threadIDMap = (T[])new Object[1]; /** Creates a thread local variable. */ public FastThreadLocal() { } /** * Returns the current thread's "initial value" for this thread-local variable. */ public T initialValue() { return null; } /** * Sets the current thread's copy of this thread-local variable to the specified value. * * @param value the value to be stored in the current thread's copy of this thread-local. * * @see ThreadLocal#set(T) */ public void set(T value) { int id = (int)Thread.currentThread().getId(); synchronized ( this ) { int len = threadIDMap.length; if (len <= id) { threadIDMap = Arrays.copyOf(threadIDMap, id + 1); } threadIDMap[id] = value; } } /** * Returns the value in the current thread's copy of this thread-local variable. * * @see ThreadLocal#get() */ public final T get() { int id = (int)Thread.currentThread().getId(); T[] threadIDMap = this.threadIDMap; // It's OK if the array is resized after this access, will just use the old array. T value = threadIDMap.length <= id ? null : threadIDMap[id]; if ( value == null ) { value = initialValue(); set(value); } return value; } /** * Removes the current thread's value for this thread-local variable. * * @see ThreadLocal#remove() */ public void remove() { set(null); } }




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