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Utilities for use within Java projects
/*
* Copyright © 2012-2014 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this list
* of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright notice, this
* list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
* - Neither the name of 'Light Weight Java Game Library' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
package dorkbox.util;
import java.util.Arrays;
/**
* Fast {@code ThreadLocal} implementation, adapted from the
* LibStruct library.
*
* This implementation replaces the {@code ThreadLocalMap} lookup in {@link ThreadLocal} with a simple array access. The big advantage of this method is
* that thread-local accesses are identified as invariant by the JVM, which enables significant code-motion optimizations.
*
* The underlying array contains a slot for each thread that uses the {@link FastThreadLocal} instance. The slot is indexed by {@link Thread#getId()}. The
* array grows if necessary when the {@link #set} method is called.
*
* It is assumed that usages of this class will be read heavy, so any contention/false-sharing issues caused by the {@link #set} method are ignored.
*
* @param the thread-local value type
*
* @author Riven
* @see java.lang.ThreadLocal
*/
public class FastThreadLocal {
@SuppressWarnings("unchecked")
private T[] threadIDMap = (T[])new Object[1];
/** Creates a thread local variable. */
public FastThreadLocal() {
}
/**
* Returns the current thread's "initial value" for this thread-local variable.
*/
public T initialValue() {
return null;
}
/**
* Sets the current thread's copy of this thread-local variable to the specified value.
*
* @param value the value to be stored in the current thread's copy of this thread-local.
*
* @see ThreadLocal#set(T)
*/
public void set(T value) {
int id = (int)Thread.currentThread().getId();
synchronized ( this ) {
int len = threadIDMap.length;
if (len <= id) {
threadIDMap = Arrays.copyOf(threadIDMap, id + 1);
}
threadIDMap[id] = value;
}
}
/**
* Returns the value in the current thread's copy of this thread-local variable.
*
* @see ThreadLocal#get()
*/
public final T get() {
int id = (int)Thread.currentThread().getId();
T[] threadIDMap = this.threadIDMap; // It's OK if the array is resized after this access, will just use the old array.
T value = threadIDMap.length <= id ? null : threadIDMap[id];
if ( value == null ) {
value = initialValue();
set(value);
}
return value;
}
/**
* Removes the current thread's value for this thread-local variable.
*
* @see ThreadLocal#remove()
*/
public void remove() {
set(null);
}
}