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dorkbox.util.FastThreadLocal.kt Maven / Gradle / Ivy
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/*
* Copyright 2023 dorkbox, llc
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/*
* Copyright © 2012-2014 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this list
* of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright notice, this
* list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
* - Neither the name of 'Light Weight Java Game Library' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
* OF SUCH DAMAGE.
*/
package dorkbox.util
/**
* Fast `ThreadLocal` implementation, adapted from the
* [LibStruct](https://github.com/riven8192/LibStruct/blob/master/src/net/indiespot/struct/runtime/FastThreadLocal.java) library.
*
*
* This implementation replaces the `ThreadLocalMap` lookup in [ThreadLocal] with a simple array access. The big advantage of this method is
* that thread-local accesses are identified as invariant by the JVM, which enables significant code-motion optimizations.
*
*
* The underlying array contains a slot for each thread that uses the [FastThreadLocal] instance. The slot is indexed by [Thread.getId]. The
* array grows if necessary when the [.set] method is called.
*
*
* It is assumed that usages of this class will be read heavy, so any contention/false-sharing issues caused by the [.set] method are ignored.
*
* @param the thread-local value type
*
* @author Riven
* @see java.lang.ThreadLocal
*/
abstract class FastThreadLocal {
/** Creates a thread local variable. */
@Suppress("UNCHECKED_CAST")
private var threadIDMap = arrayOfNulls(1) as Array
/**
* Returns the current thread's "initial value" for this thread-local variable.
*/
abstract fun initialValue(): T
/**
* Sets the current thread's copy of this thread-local variable to the specified value.
*
* @param value the value to be stored in the current thread's copy of this thread-local.
*
* @see ThreadLocal.set
*/
fun set(value: T?) {
val id = Thread.currentThread().id.toInt()
synchronized(this) {
val len = threadIDMap.size
if (len <= id) {
threadIDMap = threadIDMap.copyOf(id + 1)
}
threadIDMap[id] = value
}
}
/**
* Returns the value in the current thread's copy of this thread-local variable.
*
* @see ThreadLocal.get
*/
fun get(): T {
val id = Thread.currentThread().id.toInt()
val threadIDMap: Array = threadIDMap // It's OK if the array is resized after this access, will just use the old array.
var value = if (threadIDMap.size <= id) null else threadIDMap[id]
if (value == null) {
value = initialValue()
set(value)
}
return value!!
}
/**
* Removes the current thread's value for this thread-local variable.
*
* @see ThreadLocal.remove
*/
fun remove() {
set(null)
}
}
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