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/******************************************************************************
 * Spine Runtimes Software License v2.5
 *
 * Copyright (c) 2013-2016, Esoteric Software
 * All rights reserved.
 *
 * You are granted a perpetual, non-exclusive, non-sublicensable, and
 * non-transferable license to use, install, execute, and perform the Spine
 * Runtimes software and derivative works solely for personal or internal
 * use. Without the written permission of Esoteric Software (see Section 2 of
 * the Spine Software License Agreement), you may not (a) modify, translate,
 * adapt, or develop new applications using the Spine Runtimes or otherwise
 * create derivative works or improvements of the Spine Runtimes or (b) remove,
 * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
 * or other intellectual property or proprietary rights notices on or in the
 * Software, including any copy thereof. Redistributions in binary or source
 * form must include this license and terms.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
 * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
 * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

package com.esotericsoftware.spine;

import com.esotericsoftware.spine.Animation.Timeline;
import com.esotericsoftware.spine.AnimationState.AnimationStateListener;

/** Stores the current pose values for an {@link Event}.
 * 

* See Timeline * {@link Timeline#apply(Skeleton, float, float, com.badlogic.gdx.utils.Array, float, com.esotericsoftware.spine.Animation.MixPose, com.esotericsoftware.spine.Animation.MixDirection)}, * AnimationStateListener {@link AnimationStateListener#event(com.esotericsoftware.spine.AnimationState.TrackEntry, Event)}, and * Events in the Spine User Guide. */ public class Event { final private EventData data; int intValue; float floatValue; String stringValue; final float time; public Event (float time, EventData data) { if (data == null) throw new IllegalArgumentException("data cannot be null."); this.time = time; this.data = data; } public int getInt () { return intValue; } public void setInt (int intValue) { this.intValue = intValue; } public float getFloat () { return floatValue; } public void setFloat (float floatValue) { this.floatValue = floatValue; } public String getString () { return stringValue; } public void setString (String stringValue) { this.stringValue = stringValue; } /** The animation time this event was keyed. */ public float getTime () { return time; } /** The events's setup pose data. */ public EventData getData () { return data; } public String toString () { return data.name; } }





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