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/******************************************************************************
 * Spine Runtimes Software License v2.5
 *
 * Copyright (c) 2013-2016, Esoteric Software
 * All rights reserved.
 *
 * You are granted a perpetual, non-exclusive, non-sublicensable, and
 * non-transferable license to use, install, execute, and perform the Spine
 * Runtimes software and derivative works solely for personal or internal
 * use. Without the written permission of Esoteric Software (see Section 2 of
 * the Spine Software License Agreement), you may not (a) modify, translate,
 * adapt, or develop new applications using the Spine Runtimes or otherwise
 * create derivative works or improvements of the Spine Runtimes or (b) remove,
 * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
 * or other intellectual property or proprietary rights notices on or in the
 * Software, including any copy thereof. Redistributions in binary or source
 * form must include this license and terms.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
 * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
 * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

package com.esotericsoftware.spine;

import com.badlogic.gdx.utils.Array;

/** Stores the setup pose for a {@link PathConstraint}.
 * 

* See Path constraints in the Spine User Guide. */ public class PathConstraintData { final String name; int order; final Array bones = new Array(); SlotData target; PositionMode positionMode; SpacingMode spacingMode; RotateMode rotateMode; float offsetRotation; float position, spacing, rotateMix, translateMix; public PathConstraintData (String name) { if (name == null) throw new IllegalArgumentException("name cannot be null."); this.name = name; } /** The path constraint's name, which is unique within the skeleton. */ public String getName () { return name; } /** See {@link Constraint#getOrder()}. */ public int getOrder () { return order; } public void setOrder (int order) { this.order = order; } /** The bones that will be modified by this path constraint. */ public Array getBones () { return bones; } /** The slot whose path attachment will be used to constrained the bones. */ public SlotData getTarget () { return target; } public void setTarget (SlotData target) { this.target = target; } /** The mode for positioning the first bone on the path. */ public PositionMode getPositionMode () { return positionMode; } public void setPositionMode (PositionMode positionMode) { this.positionMode = positionMode; } /** The mode for positioning the bones after the first bone on the path. */ public SpacingMode getSpacingMode () { return spacingMode; } public void setSpacingMode (SpacingMode spacingMode) { this.spacingMode = spacingMode; } /** The mode for adjusting the rotation of the bones. */ public RotateMode getRotateMode () { return rotateMode; } public void setRotateMode (RotateMode rotateMode) { this.rotateMode = rotateMode; } /** An offset added to the constrained bone rotation. */ public float getOffsetRotation () { return offsetRotation; } public void setOffsetRotation (float offsetRotation) { this.offsetRotation = offsetRotation; } /** The position along the path. */ public float getPosition () { return position; } public void setPosition (float position) { this.position = position; } /** The spacing between bones. */ public float getSpacing () { return spacing; } public void setSpacing (float spacing) { this.spacing = spacing; } /** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */ public float getRotateMix () { return rotateMix; } public void setRotateMix (float rotateMix) { this.rotateMix = rotateMix; } /** A percentage (0-1) that controls the mix between the constrained and unconstrained translations. */ public float getTranslateMix () { return translateMix; } public void setTranslateMix (float translateMix) { this.translateMix = translateMix; } public String toString () { return name; } /** Controls how the first bone is positioned along the path. *

* See Position mode in the Spine User Guide. */ static public enum PositionMode { fixed, percent; static public final PositionMode[] values = PositionMode.values(); } /** Controls how bones after the first bone are positioned along the path. *

* See Spacing mode in the Spine User Guide. */ static public enum SpacingMode { length, fixed, percent; static public final SpacingMode[] values = SpacingMode.values(); } /** Controls how bones are rotated, translated, and scaled to match the path. *

* See Rotate mode in the Spine User Guide. */ static public enum RotateMode { tangent, chain, chainScale; static public final RotateMode[] values = RotateMode.values(); } }





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