Many resources are needed to download a project. Please understand that we have to compensate our server costs. Thank you in advance. Project price only 1 $
You can buy this project and download/modify it how often you want.
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine.utils;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.esotericsoftware.spine.AnimationState;
import com.esotericsoftware.spine.Skeleton;
import com.esotericsoftware.spine.SkeletonRenderer;
/** A scene2d actor that draws a skeleton. */
public class SkeletonActor extends Actor {
private SkeletonRenderer renderer;
private Skeleton skeleton;
AnimationState state;
/** Creates an uninitialized SkeletonActor. The renderer, skeleton, and animation state must be set before use. */
public SkeletonActor () {
}
public SkeletonActor (SkeletonRenderer renderer, Skeleton skeleton, AnimationState state) {
this.renderer = renderer;
this.skeleton = skeleton;
this.state = state;
}
public void act (float delta) {
state.update(delta);
state.apply(skeleton);
skeleton.updateWorldTransform();
super.act(delta);
}
public void draw (Batch batch, float parentAlpha) {
Color color = skeleton.getColor();
float oldAlpha = color.a;
skeleton.getColor().a *= parentAlpha;
skeleton.setPosition(getX(), getY());
renderer.draw(batch, skeleton);
color.a = oldAlpha;
}
public SkeletonRenderer getRenderer () {
return renderer;
}
public void setRenderer (SkeletonRenderer renderer) {
this.renderer = renderer;
}
public Skeleton getSkeleton () {
return skeleton;
}
public void setSkeleton (Skeleton skeleton) {
this.skeleton = skeleton;
}
public AnimationState getAnimationState () {
return state;
}
public void setAnimationState (AnimationState state) {
this.state = state;
}
}