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/******************************************************************************
 * Spine Runtimes Software License v2.5
 *
 * Copyright (c) 2013-2016, Esoteric Software
 * All rights reserved.
 *
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 * the Spine Software License Agreement), you may not (a) modify, translate,
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package com.esotericsoftware.spine;

import com.badlogic.gdx.utils.Array;

/** Stores the setup pose for an {@link IkConstraint}.
 * 

* See IK constraints in the Spine User Guide. */ public class IkConstraintData { final String name; int order; final Array bones = new Array(); BoneData target; int bendDirection = 1; float mix = 1; public IkConstraintData (String name) { if (name == null) throw new IllegalArgumentException("name cannot be null."); this.name = name; } /** The IK constraint's name, which is unique within the skeleton. */ public String getName () { return name; } /** See {@link Constraint#getOrder()}. */ public int getOrder () { return order; } public void setOrder (int order) { this.order = order; } /** The bones that are constrained by this IK constraint. */ public Array getBones () { return bones; } /** The bone that is the IK target. */ public BoneData getTarget () { return target; } public void setTarget (BoneData target) { if (target == null) throw new IllegalArgumentException("target cannot be null."); this.target = target; } /** Controls the bend direction of the IK bones, either 1 or -1. */ public int getBendDirection () { return bendDirection; } public void setBendDirection (int bendDirection) { this.bendDirection = bendDirection; } /** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */ public float getMix () { return mix; } public void setMix (float mix) { this.mix = mix; } public String toString () { return name; } }





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