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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine;
import com.badlogic.gdx.graphics.Color;
/** Stores the setup pose for a {@link Slot}. */
public class SlotData {
final int index;
final String name;
final BoneData boneData;
final Color color = new Color(1, 1, 1, 1);
Color darkColor;
String attachmentName;
BlendMode blendMode;
public SlotData (int index, String name, BoneData boneData) {
if (index < 0) throw new IllegalArgumentException("index must be >= 0.");
if (name == null) throw new IllegalArgumentException("name cannot be null.");
if (boneData == null) throw new IllegalArgumentException("boneData cannot be null.");
this.index = index;
this.name = name;
this.boneData = boneData;
}
/** The index of the slot in {@link Skeleton#getSlots()}. */
public int getIndex () {
return index;
}
/** The name of the slot, which is unique within the skeleton. */
public String getName () {
return name;
}
/** The bone this slot belongs to. */
public BoneData getBoneData () {
return boneData;
}
/** The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two
* color tinting. */
public Color getColor () {
return color;
}
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
* color's alpha is not used. */
public Color getDarkColor () {
return darkColor;
}
public void setDarkColor (Color darkColor) {
this.darkColor = darkColor;
}
/** @param attachmentName May be null. */
public void setAttachmentName (String attachmentName) {
this.attachmentName = attachmentName;
}
/** The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible. */
public String getAttachmentName () {
return attachmentName;
}
/** The blend mode for drawing the slot's attachment. */
public BlendMode getBlendMode () {
return blendMode;
}
public void setBlendMode (BlendMode blendMode) {
this.blendMode = blendMode;
}
public String toString () {
return name;
}
}