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/******************************************************************************
 * Spine Runtimes Software License v2.5
 *
 * Copyright (c) 2013-2016, Esoteric Software
 * All rights reserved.
 *
 * You are granted a perpetual, non-exclusive, non-sublicensable, and
 * non-transferable license to use, install, execute, and perform the Spine
 * Runtimes software and derivative works solely for personal or internal
 * use. Without the written permission of Esoteric Software (see Section 2 of
 * the Spine Software License Agreement), you may not (a) modify, translate,
 * adapt, or develop new applications using the Spine Runtimes or otherwise
 * create derivative works or improvements of the Spine Runtimes or (b) remove,
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 * or other intellectual property or proprietary rights notices on or in the
 * Software, including any copy thereof. Redistributions in binary or source
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 *
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 * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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 *****************************************************************************/

package com.esotericsoftware.spine;

import com.badlogic.gdx.utils.Array;

/** Stores the setup pose for a {@link TransformConstraint}.
 * 

* See Transform constraints in the Spine User Guide. */ public class TransformConstraintData { final String name; int order; final Array bones = new Array(); BoneData target; float rotateMix, translateMix, scaleMix, shearMix; float offsetRotation, offsetX, offsetY, offsetScaleX, offsetScaleY, offsetShearY; boolean relative, local; public TransformConstraintData (String name) { if (name == null) throw new IllegalArgumentException("name cannot be null."); this.name = name; } /** The transform constraint's name, which is unique within the skeleton. */ public String getName () { return name; } /** See {@link Constraint#getOrder()}. */ public int getOrder () { return order; } public void setOrder (int order) { this.order = order; } /** The bones that will be modified by this transform constraint. */ public Array getBones () { return bones; } /** The target bone whose world transform will be copied to the constrained bones. */ public BoneData getTarget () { return target; } public void setTarget (BoneData target) { if (target == null) throw new IllegalArgumentException("target cannot be null."); this.target = target; } /** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */ public float getRotateMix () { return rotateMix; } public void setRotateMix (float rotateMix) { this.rotateMix = rotateMix; } /** A percentage (0-1) that controls the mix between the constrained and unconstrained translations. */ public float getTranslateMix () { return translateMix; } public void setTranslateMix (float translateMix) { this.translateMix = translateMix; } /** A percentage (0-1) that controls the mix between the constrained and unconstrained scales. */ public float getScaleMix () { return scaleMix; } public void setScaleMix (float scaleMix) { this.scaleMix = scaleMix; } /** A percentage (0-1) that controls the mix between the constrained and unconstrained shears. */ public float getShearMix () { return shearMix; } public void setShearMix (float shearMix) { this.shearMix = shearMix; } /** An offset added to the constrained bone rotation. */ public float getOffsetRotation () { return offsetRotation; } public void setOffsetRotation (float offsetRotation) { this.offsetRotation = offsetRotation; } /** An offset added to the constrained bone X translation. */ public float getOffsetX () { return offsetX; } public void setOffsetX (float offsetX) { this.offsetX = offsetX; } /** An offset added to the constrained bone Y translation. */ public float getOffsetY () { return offsetY; } public void setOffsetY (float offsetY) { this.offsetY = offsetY; } /** An offset added to the constrained bone scaleX. */ public float getOffsetScaleX () { return offsetScaleX; } public void setOffsetScaleX (float offsetScaleX) { this.offsetScaleX = offsetScaleX; } /** An offset added to the constrained bone scaleY. */ public float getOffsetScaleY () { return offsetScaleY; } public void setOffsetScaleY (float offsetScaleY) { this.offsetScaleY = offsetScaleY; } /** An offset added to the constrained bone shearY. */ public float getOffsetShearY () { return offsetShearY; } public void setOffsetShearY (float offsetShearY) { this.offsetShearY = offsetShearY; } public boolean getRelative () { return relative; } public void setRelative (boolean relative) { this.relative = relative; } public boolean getLocal () { return local; } public void setLocal (boolean local) { this.local = local; } public String toString () { return name; } }





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