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/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated May 1, 2019. Replaces all prior versions.
 *
 * Copyright (c) 2013-2019, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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 * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
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package com.esotericsoftware.spine;

/** Stores the setup pose values for an {@link Event}.
 * 

* See Events in the Spine User Guide. */ public class EventData { final String name; int intValue; float floatValue; String stringValue, audioPath; float volume, balance; public EventData (String name) { if (name == null) throw new IllegalArgumentException("name cannot be null."); this.name = name; } public int getInt () { return intValue; } public void setInt (int intValue) { this.intValue = intValue; } public float getFloat () { return floatValue; } public void setFloat (float floatValue) { this.floatValue = floatValue; } public String getString () { return stringValue; } public void setString (String stringValue) { this.stringValue = stringValue; } public String getAudioPath () { return audioPath; } public void setAudioPath (String audioPath) { this.audioPath = audioPath; } public float getVolume () { return volume; } public void setVolume (float volume) { this.volume = volume; } public float getBalance () { return balance; } public void setBalance (float balance) { this.balance = balance; } /** The name of the event, which is unique within the skeleton. */ public String getName () { return name; } public String toString () { return name; } }





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