com.esotericsoftware.spine.TransformConstraint Maven / Gradle / Ivy
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*
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package com.esotericsoftware.spine;
import static com.esotericsoftware.spine.utils.SpineUtils.*;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
/** Stores the current pose for a transform constraint. A transform constraint adjusts the world transform of the constrained
* bones to match that of the target bone.
*
* See Transform constraints in the Spine User Guide. */
public class TransformConstraint implements Constraint {
final TransformConstraintData data;
final Array bones;
Bone target;
float rotateMix, translateMix, scaleMix, shearMix;
final Vector2 temp = new Vector2();
public TransformConstraint (TransformConstraintData data, Skeleton skeleton) {
if (data == null) throw new IllegalArgumentException("data cannot be null.");
if (skeleton == null) throw new IllegalArgumentException("skeleton cannot be null.");
this.data = data;
rotateMix = data.rotateMix;
translateMix = data.translateMix;
scaleMix = data.scaleMix;
shearMix = data.shearMix;
bones = new Array(data.bones.size);
for (BoneData boneData : data.bones)
bones.add(skeleton.findBone(boneData.name));
target = skeleton.findBone(data.target.name);
}
/** Copy constructor. */
public TransformConstraint (TransformConstraint constraint, Skeleton skeleton) {
if (constraint == null) throw new IllegalArgumentException("constraint cannot be null.");
if (skeleton == null) throw new IllegalArgumentException("skeleton cannot be null.");
data = constraint.data;
bones = new Array(constraint.bones.size);
for (Bone bone : constraint.bones)
bones.add(skeleton.bones.get(bone.data.index));
target = skeleton.bones.get(constraint.target.data.index);
rotateMix = constraint.rotateMix;
translateMix = constraint.translateMix;
scaleMix = constraint.scaleMix;
shearMix = constraint.shearMix;
}
/** Applies the constraint to the constrained bones. */
public void apply () {
update();
}
public void update () {
if (data.local) {
if (data.relative)
applyRelativeLocal();
else
applyAbsoluteLocal();
} else {
if (data.relative)
applyRelativeWorld();
else
applyAbsoluteWorld();
}
}
private void applyAbsoluteWorld () {
float rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
Bone target = this.target;
float ta = target.a, tb = target.b, tc = target.c, td = target.d;
float degRadReflect = ta * td - tb * tc > 0 ? degRad : -degRad;
float offsetRotation = data.offsetRotation * degRadReflect, offsetShearY = data.offsetShearY * degRadReflect;
Array bones = this.bones;
for (int i = 0, n = bones.size; i < n; i++) {
Bone bone = bones.get(i);
boolean modified = false;
if (rotateMix != 0) {
float a = bone.a, b = bone.b, c = bone.c, d = bone.d;
float r = atan2(tc, ta) - atan2(c, a) + offsetRotation;
if (r > PI)
r -= PI2;
else if (r < -PI) r += PI2;
r *= rotateMix;
float cos = cos(r), sin = sin(r);
bone.a = cos * a - sin * c;
bone.b = cos * b - sin * d;
bone.c = sin * a + cos * c;
bone.d = sin * b + cos * d;
modified = true;
}
if (translateMix != 0) {
Vector2 temp = this.temp;
target.localToWorld(temp.set(data.offsetX, data.offsetY));
bone.worldX += (temp.x - bone.worldX) * translateMix;
bone.worldY += (temp.y - bone.worldY) * translateMix;
modified = true;
}
if (scaleMix > 0) {
float s = (float)Math.sqrt(bone.a * bone.a + bone.c * bone.c);
if (s != 0) s = (s + ((float)Math.sqrt(ta * ta + tc * tc) - s + data.offsetScaleX) * scaleMix) / s;
bone.a *= s;
bone.c *= s;
s = (float)Math.sqrt(bone.b * bone.b + bone.d * bone.d);
if (s != 0) s = (s + ((float)Math.sqrt(tb * tb + td * td) - s + data.offsetScaleY) * scaleMix) / s;
bone.b *= s;
bone.d *= s;
modified = true;
}
if (shearMix > 0) {
float b = bone.b, d = bone.d;
float by = atan2(d, b);
float r = atan2(td, tb) - atan2(tc, ta) - (by - atan2(bone.c, bone.a));
if (r > PI)
r -= PI2;
else if (r < -PI) r += PI2;
r = by + (r + offsetShearY) * shearMix;
float s = (float)Math.sqrt(b * b + d * d);
bone.b = cos(r) * s;
bone.d = sin(r) * s;
modified = true;
}
if (modified) bone.appliedValid = false;
}
}
private void applyRelativeWorld () {
float rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
Bone target = this.target;
float ta = target.a, tb = target.b, tc = target.c, td = target.d;
float degRadReflect = ta * td - tb * tc > 0 ? degRad : -degRad;
float offsetRotation = data.offsetRotation * degRadReflect, offsetShearY = data.offsetShearY * degRadReflect;
Array bones = this.bones;
for (int i = 0, n = bones.size; i < n; i++) {
Bone bone = bones.get(i);
boolean modified = false;
if (rotateMix != 0) {
float a = bone.a, b = bone.b, c = bone.c, d = bone.d;
float r = atan2(tc, ta) + offsetRotation;
if (r > PI)
r -= PI2;
else if (r < -PI) r += PI2;
r *= rotateMix;
float cos = cos(r), sin = sin(r);
bone.a = cos * a - sin * c;
bone.b = cos * b - sin * d;
bone.c = sin * a + cos * c;
bone.d = sin * b + cos * d;
modified = true;
}
if (translateMix != 0) {
Vector2 temp = this.temp;
target.localToWorld(temp.set(data.offsetX, data.offsetY));
bone.worldX += temp.x * translateMix;
bone.worldY += temp.y * translateMix;
modified = true;
}
if (scaleMix > 0) {
float s = ((float)Math.sqrt(ta * ta + tc * tc) - 1 + data.offsetScaleX) * scaleMix + 1;
bone.a *= s;
bone.c *= s;
s = ((float)Math.sqrt(tb * tb + td * td) - 1 + data.offsetScaleY) * scaleMix + 1;
bone.b *= s;
bone.d *= s;
modified = true;
}
if (shearMix > 0) {
float r = atan2(td, tb) - atan2(tc, ta);
if (r > PI)
r -= PI2;
else if (r < -PI) r += PI2;
float b = bone.b, d = bone.d;
r = atan2(d, b) + (r - PI / 2 + offsetShearY) * shearMix;
float s = (float)Math.sqrt(b * b + d * d);
bone.b = cos(r) * s;
bone.d = sin(r) * s;
modified = true;
}
if (modified) bone.appliedValid = false;
}
}
private void applyAbsoluteLocal () {
float rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
Bone target = this.target;
if (!target.appliedValid) target.updateAppliedTransform();
Array bones = this.bones;
for (int i = 0, n = bones.size; i < n; i++) {
Bone bone = bones.get(i);
if (!bone.appliedValid) bone.updateAppliedTransform();
float rotation = bone.arotation;
if (rotateMix != 0) {
float r = target.arotation - rotation + data.offsetRotation;
r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
rotation += r * rotateMix;
}
float x = bone.ax, y = bone.ay;
if (translateMix != 0) {
x += (target.ax - x + data.offsetX) * translateMix;
y += (target.ay - y + data.offsetY) * translateMix;
}
float scaleX = bone.ascaleX, scaleY = bone.ascaleY;
if (scaleMix != 0) {
if (scaleX != 0) scaleX = (scaleX + (target.ascaleX - scaleX + data.offsetScaleX) * scaleMix) / scaleX;
if (scaleY != 0) scaleY = (scaleY + (target.ascaleY - scaleY + data.offsetScaleY) * scaleMix) / scaleY;
}
float shearY = bone.ashearY;
if (shearMix != 0) {
float r = target.ashearY - shearY + data.offsetShearY;
r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
shearY += r * shearMix;
}
bone.updateWorldTransform(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
}
}
private void applyRelativeLocal () {
float rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
Bone target = this.target;
if (!target.appliedValid) target.updateAppliedTransform();
Array bones = this.bones;
for (int i = 0, n = bones.size; i < n; i++) {
Bone bone = bones.get(i);
if (!bone.appliedValid) bone.updateAppliedTransform();
float rotation = bone.arotation;
if (rotateMix != 0) rotation += (target.arotation + data.offsetRotation) * rotateMix;
float x = bone.ax, y = bone.ay;
if (translateMix != 0) {
x += (target.ax + data.offsetX) * translateMix;
y += (target.ay + data.offsetY) * translateMix;
}
float scaleX = bone.ascaleX, scaleY = bone.ascaleY;
if (scaleMix != 0) {
scaleX *= ((target.ascaleX - 1 + data.offsetScaleX) * scaleMix) + 1;
scaleY *= ((target.ascaleY - 1 + data.offsetScaleY) * scaleMix) + 1;
}
float shearY = bone.ashearY;
if (shearMix != 0) shearY += (target.ashearY + data.offsetShearY) * shearMix;
bone.updateWorldTransform(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
}
}
public int getOrder () {
return data.order;
}
/** The bones that will be modified by this transform constraint. */
public Array getBones () {
return bones;
}
/** The target bone whose world transform will be copied to the constrained bones. */
public Bone getTarget () {
return target;
}
public void setTarget (Bone target) {
this.target = target;
}
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
public float getRotateMix () {
return rotateMix;
}
public void setRotateMix (float rotateMix) {
this.rotateMix = rotateMix;
}
/** A percentage (0-1) that controls the mix between the constrained and unconstrained translations. */
public float getTranslateMix () {
return translateMix;
}
public void setTranslateMix (float translateMix) {
this.translateMix = translateMix;
}
/** A percentage (0-1) that controls the mix between the constrained and unconstrained scales. */
public float getScaleMix () {
return scaleMix;
}
public void setScaleMix (float scaleMix) {
this.scaleMix = scaleMix;
}
/** A percentage (0-1) that controls the mix between the constrained and unconstrained scales. */
public float getShearMix () {
return shearMix;
}
public void setShearMix (float shearMix) {
this.shearMix = shearMix;
}
/** The transform constraint's setup pose data. */
public TransformConstraintData getData () {
return data;
}
public String toString () {
return data.name;
}
}