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/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated May 1, 2019. Replaces all prior versions.
 *
 * Copyright (c) 2013-2019, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
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package com.esotericsoftware.spine.attachments;

import com.badlogic.gdx.graphics.Color;
import com.esotericsoftware.spine.PathConstraint;

/** An attachment whose vertices make up a composite Bezier curve.
 * 

* See {@link PathConstraint} and Paths in the Spine User Guide. */ public class PathAttachment extends VertexAttachment { float[] lengths; boolean closed, constantSpeed; // Nonessential. final Color color = new Color(1, 0.5f, 0, 1); // ff7f00ff public PathAttachment (String name) { super(name); } /** If true, the start and end knots are connected. */ public boolean getClosed () { return closed; } public void setClosed (boolean closed) { this.closed = closed; } /** If true, additional calculations are performed to make calculating positions along the path more accurate. If false, fewer * calculations are performed but calculating positions along the path is less accurate. */ public boolean getConstantSpeed () { return constantSpeed; } public void setConstantSpeed (boolean constantSpeed) { this.constantSpeed = constantSpeed; } /** The lengths along the path in the setup pose from the start of the path to the end of each Bezier curve. */ public float[] getLengths () { return lengths; } public void setLengths (float[] lengths) { this.lengths = lengths; } /** The color of the path as it was in Spine. Available only when nonessential data was exported. Paths are not usually * rendered at runtime. */ public Color getColor () { return color; } }





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