com.esotericsoftware.spine.BlendMode Maven / Gradle / Ivy
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package com.esotericsoftware.spine;
import com.badlogic.gdx.graphics.GL20;
/** Determines how images are blended with existing pixels when drawn. */
public enum BlendMode {
normal(GL20.GL_SRC_ALPHA, GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_ALPHA), //
additive(GL20.GL_SRC_ALPHA, GL20.GL_ONE, GL20.GL_ONE), //
multiply(GL20.GL_DST_COLOR, GL20.GL_DST_COLOR, GL20.GL_ONE_MINUS_SRC_ALPHA), //
screen(GL20.GL_ONE, GL20.GL_ONE, GL20.GL_ONE_MINUS_SRC_COLOR), //
;
int source, sourcePMA, dest;
BlendMode (int source, int sourcePremultipledAlpha, int dest) {
this.source = source;
this.sourcePMA = sourcePremultipledAlpha;
this.dest = dest;
}
public int getSource (boolean premultipliedAlpha) {
return premultipliedAlpha ? sourcePMA : source;
}
public int getDest () {
return dest;
}
static public final BlendMode[] values = values();
}
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