
com.esotericsoftware.spine.TransformConstraintData Maven / Gradle / Ivy
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package com.esotericsoftware.spine;
import com.badlogic.gdx.utils.Array;
/** Stores the setup pose for a {@link TransformConstraint}.
*
* See Transform constraints in the Spine User Guide. */
public class TransformConstraintData extends ConstraintData {
final Array bones = new Array();
BoneData target;
float rotateMix, translateMix, scaleMix, shearMix;
float offsetRotation, offsetX, offsetY, offsetScaleX, offsetScaleY, offsetShearY;
boolean relative, local;
public TransformConstraintData (String name) {
super(name);
}
/** The bones that will be modified by this transform constraint. */
public Array getBones () {
return bones;
}
/** The target bone whose world transform will be copied to the constrained bones. */
public BoneData getTarget () {
return target;
}
public void setTarget (BoneData target) {
if (target == null) throw new IllegalArgumentException("target cannot be null.");
this.target = target;
}
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
public float getRotateMix () {
return rotateMix;
}
public void setRotateMix (float rotateMix) {
this.rotateMix = rotateMix;
}
/** A percentage (0-1) that controls the mix between the constrained and unconstrained translations. */
public float getTranslateMix () {
return translateMix;
}
public void setTranslateMix (float translateMix) {
this.translateMix = translateMix;
}
/** A percentage (0-1) that controls the mix between the constrained and unconstrained scales. */
public float getScaleMix () {
return scaleMix;
}
public void setScaleMix (float scaleMix) {
this.scaleMix = scaleMix;
}
/** A percentage (0-1) that controls the mix between the constrained and unconstrained shears. */
public float getShearMix () {
return shearMix;
}
public void setShearMix (float shearMix) {
this.shearMix = shearMix;
}
/** An offset added to the constrained bone rotation. */
public float getOffsetRotation () {
return offsetRotation;
}
public void setOffsetRotation (float offsetRotation) {
this.offsetRotation = offsetRotation;
}
/** An offset added to the constrained bone X translation. */
public float getOffsetX () {
return offsetX;
}
public void setOffsetX (float offsetX) {
this.offsetX = offsetX;
}
/** An offset added to the constrained bone Y translation. */
public float getOffsetY () {
return offsetY;
}
public void setOffsetY (float offsetY) {
this.offsetY = offsetY;
}
/** An offset added to the constrained bone scaleX. */
public float getOffsetScaleX () {
return offsetScaleX;
}
public void setOffsetScaleX (float offsetScaleX) {
this.offsetScaleX = offsetScaleX;
}
/** An offset added to the constrained bone scaleY. */
public float getOffsetScaleY () {
return offsetScaleY;
}
public void setOffsetScaleY (float offsetScaleY) {
this.offsetScaleY = offsetScaleY;
}
/** An offset added to the constrained bone shearY. */
public float getOffsetShearY () {
return offsetShearY;
}
public void setOffsetShearY (float offsetShearY) {
this.offsetShearY = offsetShearY;
}
public boolean getRelative () {
return relative;
}
public void setRelative (boolean relative) {
this.relative = relative;
}
public boolean getLocal () {
return local;
}
public void setLocal (boolean local) {
this.local = local;
}
}