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/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
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 *
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package com.esotericsoftware.spine;

import com.badlogic.gdx.utils.Array;

/** Stores the setup pose for a {@link PathConstraint}.
 * 

* See Path constraints in the Spine User Guide. */ public class PathConstraintData extends ConstraintData { final Array bones = new Array(); SlotData target; PositionMode positionMode; SpacingMode spacingMode; RotateMode rotateMode; float offsetRotation; float position, spacing, mixRotate, mixX, mixY; public PathConstraintData (String name) { super(name); } /** The bones that will be modified by this path constraint. */ public Array getBones () { return bones; } /** The slot whose path attachment will be used to constrained the bones. */ public SlotData getTarget () { return target; } public void setTarget (SlotData target) { if (target == null) throw new IllegalArgumentException("target cannot be null."); this.target = target; } /** The mode for positioning the first bone on the path. */ public PositionMode getPositionMode () { return positionMode; } public void setPositionMode (PositionMode positionMode) { if (positionMode == null) throw new IllegalArgumentException("positionMode cannot be null."); this.positionMode = positionMode; } /** The mode for positioning the bones after the first bone on the path. */ public SpacingMode getSpacingMode () { return spacingMode; } public void setSpacingMode (SpacingMode spacingMode) { if (spacingMode == null) throw new IllegalArgumentException("spacingMode cannot be null."); this.spacingMode = spacingMode; } /** The mode for adjusting the rotation of the bones. */ public RotateMode getRotateMode () { return rotateMode; } public void setRotateMode (RotateMode rotateMode) { if (rotateMode == null) throw new IllegalArgumentException("rotateMode cannot be null."); this.rotateMode = rotateMode; } /** An offset added to the constrained bone rotation. */ public float getOffsetRotation () { return offsetRotation; } public void setOffsetRotation (float offsetRotation) { this.offsetRotation = offsetRotation; } /** The position along the path. */ public float getPosition () { return position; } public void setPosition (float position) { this.position = position; } /** The spacing between bones. */ public float getSpacing () { return spacing; } public void setSpacing (float spacing) { this.spacing = spacing; } /** A percentage (0-1) that controls the mix between the constrained and unconstrained rotation. */ public float getMixRotate () { return mixRotate; } public void setMixRotate (float mixRotate) { this.mixRotate = mixRotate; } /** A percentage (0-1) that controls the mix between the constrained and unconstrained translation X. */ public float getMixX () { return mixX; } public void setMixX (float mixX) { this.mixX = mixX; } /** A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y. */ public float getMixY () { return mixY; } public void setMixY (float mixY) { this.mixY = mixY; } /** Controls how the first bone is positioned along the path. *

* See Position mode in the Spine User Guide. */ static public enum PositionMode { fixed, percent; static public final PositionMode[] values = PositionMode.values(); } /** Controls how bones after the first bone are positioned along the path. *

* See Spacing mode in the Spine User Guide. */ static public enum SpacingMode { length, fixed, percent, proportional; static public final SpacingMode[] values = SpacingMode.values(); } /** Controls how bones are rotated, translated, and scaled to match the path. *

* See Rotate mode in the Spine User Guide. */ static public enum RotateMode { tangent, chain, chainScale; static public final RotateMode[] values = RotateMode.values(); } }





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