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package com.esotericsoftware.spine;

import java.io.InputStream;

import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.utils.Array;

import com.esotericsoftware.spine.SkeletonJson.LinkedMesh;
import com.esotericsoftware.spine.attachments.AtlasAttachmentLoader;
import com.esotericsoftware.spine.attachments.AttachmentLoader;

/** Base class for loading skeleton data from a file.
 * 

* See JSON and binary data in the * Spine Runtimes Guide. */ abstract public class SkeletonLoader { final AttachmentLoader attachmentLoader; float scale = 1; final Array linkedMeshes = new Array(); /** Creates a skeleton loader that loads attachments using an {@link AtlasAttachmentLoader} with the specified atlas. */ public SkeletonLoader (TextureAtlas atlas) { attachmentLoader = new AtlasAttachmentLoader(atlas); } /** Creates a skeleton loader that loads attachments using the specified attachment loader. *

* See Loading skeleton data in the * Spine Runtimes Guide. */ public SkeletonLoader (AttachmentLoader attachmentLoader) { if (attachmentLoader == null) throw new IllegalArgumentException("attachmentLoader cannot be null."); this.attachmentLoader = attachmentLoader; } /** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at * runtime than were used in Spine. *

* See Scaling in the Spine Runtimes Guide. */ public float getScale () { return scale; } public void setScale (float scale) { if (scale == 0) throw new IllegalArgumentException("scale cannot be 0."); this.scale = scale; } abstract public SkeletonData readSkeletonData (FileHandle file); abstract public SkeletonData readSkeletonData (InputStream input); }





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