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/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated January 1, 2020. Replaces all prior versions.
 *
 * Copyright (c) 2013-2020, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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 *****************************************************************************/

package com.esotericsoftware.spine.attachments;

import com.badlogic.gdx.graphics.Color;

import com.esotericsoftware.spine.SkeletonBounds;

/** An attachment with vertices that make up a polygon. Can be used for hit detection, creating physics bodies, spawning particle
 * effects, and more.
 * 

* See {@link SkeletonBounds} and Bounding Boxes in the Spine User * Guide. */ public class BoundingBoxAttachment extends VertexAttachment { // Nonessential. final Color color = new Color(0.38f, 0.94f, 0, 1); // 60f000ff public BoundingBoxAttachment (String name) { super(name); } /** The color of the bounding box as it was in Spine, or a default color if nonessential data was not exported. Bounding boxes * are not usually rendered at runtime. */ public Color getColor () { return color; } public Attachment copy () { BoundingBoxAttachment copy = new BoundingBoxAttachment(name); copyTo(copy); copy.color.set(color); return copy; } }





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