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com.esotericsoftware.spine.utils.SkeletonClipping Maven / Gradle / Ivy
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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*****************************************************************************/
package com.esotericsoftware.spine.utils;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.FloatArray;
import com.badlogic.gdx.utils.ShortArray;
import com.esotericsoftware.spine.Slot;
import com.esotericsoftware.spine.attachments.ClippingAttachment;
public class SkeletonClipping {
private final Triangulator triangulator = new Triangulator();
private final FloatArray clippingPolygon = new FloatArray();
private final FloatArray clipOutput = new FloatArray(128);
private final FloatArray clippedVertices = new FloatArray(128);
private final ShortArray clippedTriangles = new ShortArray(128);
private final FloatArray scratch = new FloatArray();
private ClippingAttachment clipAttachment;
private Array clippingPolygons;
public void clipStart (Slot slot, ClippingAttachment clip) {
if (clipAttachment != null) return;
int n = clip.getWorldVerticesLength();
if (n < 6) return;
clipAttachment = clip;
float[] vertices = clippingPolygon.setSize(n);
clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
makeClockwise(clippingPolygon);
ShortArray triangles = triangulator.triangulate(clippingPolygon);
clippingPolygons = triangulator.decompose(clippingPolygon, triangles);
for (FloatArray polygon : clippingPolygons) {
makeClockwise(polygon);
polygon.add(polygon.items[0]);
polygon.add(polygon.items[1]);
}
}
public void clipEnd (Slot slot) {
if (clipAttachment != null && clipAttachment.getEndSlot() == slot.getData()) clipEnd();
}
public void clipEnd () {
if (clipAttachment == null) return;
clipAttachment = null;
clippingPolygons = null;
clippedVertices.clear();
clippedTriangles.clear();
clippingPolygon.clear();
}
public boolean isClipping () {
return clipAttachment != null;
}
public void clipTriangles (float[] vertices, int verticesLength, short[] triangles, int trianglesLength, float[] uvs,
float light, float dark, boolean twoColor) {
FloatArray clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
ShortArray clippedTriangles = this.clippedTriangles;
Object[] polygons = clippingPolygons.items;
int polygonsCount = clippingPolygons.size;
int vertexSize = twoColor ? 6 : 5;
short index = 0;
clippedVertices.clear();
clippedTriangles.clear();
outer:
for (int i = 0; i < trianglesLength; i += 3) {
int vertexOffset = triangles[i] << 1;
float x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
float u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
vertexOffset = triangles[i + 1] << 1;
float x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
float u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
vertexOffset = triangles[i + 2] << 1;
float x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
float u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
for (int p = 0; p < polygonsCount; p++) {
int s = clippedVertices.size;
if (clip(x1, y1, x2, y2, x3, y3, (FloatArray)polygons[p], clipOutput)) {
int clipOutputLength = clipOutput.size;
if (clipOutputLength == 0) continue;
float d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
float d = 1 / (d0 * d2 + d1 * (y1 - y3));
int clipOutputCount = clipOutputLength >> 1;
float[] clipOutputItems = clipOutput.items;
float[] clippedVerticesItems = clippedVertices.setSize(s + clipOutputCount * vertexSize);
for (int ii = 0; ii < clipOutputLength; ii += 2) {
float x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
clippedVerticesItems[s] = x;
clippedVerticesItems[s + 1] = y;
clippedVerticesItems[s + 2] = light;
if (twoColor) {
clippedVerticesItems[s + 3] = dark;
s += 4;
} else
s += 3;
float c0 = x - x3, c1 = y - y3;
float a = (d0 * c0 + d1 * c1) * d;
float b = (d4 * c0 + d2 * c1) * d;
float c = 1 - a - b;
clippedVerticesItems[s] = u1 * a + u2 * b + u3 * c;
clippedVerticesItems[s + 1] = v1 * a + v2 * b + v3 * c;
s += 2;
}
s = clippedTriangles.size;
short[] clippedTrianglesItems = clippedTriangles.setSize(s + 3 * (clipOutputCount - 2));
clipOutputCount--;
for (int ii = 1; ii < clipOutputCount; ii++) {
clippedTrianglesItems[s] = index;
clippedTrianglesItems[s + 1] = (short)(index + ii);
clippedTrianglesItems[s + 2] = (short)(index + ii + 1);
s += 3;
}
index += clipOutputCount + 1;
} else {
float[] clippedVerticesItems = clippedVertices.setSize(s + 3 * vertexSize);
clippedVerticesItems[s] = x1;
clippedVerticesItems[s + 1] = y1;
clippedVerticesItems[s + 2] = light;
if (!twoColor) {
clippedVerticesItems[s + 3] = u1;
clippedVerticesItems[s + 4] = v1;
clippedVerticesItems[s + 5] = x2;
clippedVerticesItems[s + 6] = y2;
clippedVerticesItems[s + 7] = light;
clippedVerticesItems[s + 8] = u2;
clippedVerticesItems[s + 9] = v2;
clippedVerticesItems[s + 10] = x3;
clippedVerticesItems[s + 11] = y3;
clippedVerticesItems[s + 12] = light;
clippedVerticesItems[s + 13] = u3;
clippedVerticesItems[s + 14] = v3;
} else {
clippedVerticesItems[s + 3] = dark;
clippedVerticesItems[s + 4] = u1;
clippedVerticesItems[s + 5] = v1;
clippedVerticesItems[s + 6] = x2;
clippedVerticesItems[s + 7] = y2;
clippedVerticesItems[s + 8] = light;
clippedVerticesItems[s + 9] = dark;
clippedVerticesItems[s + 10] = u2;
clippedVerticesItems[s + 11] = v2;
clippedVerticesItems[s + 12] = x3;
clippedVerticesItems[s + 13] = y3;
clippedVerticesItems[s + 14] = light;
clippedVerticesItems[s + 15] = dark;
clippedVerticesItems[s + 16] = u3;
clippedVerticesItems[s + 17] = v3;
}
s = clippedTriangles.size;
short[] clippedTrianglesItems = clippedTriangles.setSize(s + 3);
clippedTrianglesItems[s] = index;
clippedTrianglesItems[s + 1] = (short)(index + 1);
clippedTrianglesItems[s + 2] = (short)(index + 2);
index += 3;
continue outer;
}
}
}
}
/** Clips the input triangle against the convex, clockwise clipping area. If the triangle lies entirely within the clipping
* area, false is returned. The clipping area must duplicate the first vertex at the end of the vertices list. */
boolean clip (float x1, float y1, float x2, float y2, float x3, float y3, FloatArray clippingArea, FloatArray output) {
FloatArray originalOutput = output;
boolean clipped = false;
// Avoid copy at the end.
FloatArray input = null;
if (clippingArea.size % 4 >= 2) {
input = output;
output = scratch;
} else
input = scratch;
input.clear();
input.add(x1);
input.add(y1);
input.add(x2);
input.add(y2);
input.add(x3);
input.add(y3);
input.add(x1);
input.add(y1);
output.clear();
float[] clippingVertices = clippingArea.items;
int clippingVerticesLast = clippingArea.size - 4;
for (int i = 0;; i += 2) {
float edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
float edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
float deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
float[] inputVertices = input.items;
int inputVerticesLength = input.size - 2, outputStart = output.size;
for (int ii = 0; ii < inputVerticesLength; ii += 2) {
float inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
float inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
boolean side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
if (side2) { // v1 inside, v2 inside
output.add(inputX2);
output.add(inputY2);
continue;
}
// v1 inside, v2 outside
float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
float s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
if (Math.abs(s) > 0.000001f) {
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
output.add(edgeX + (edgeX2 - edgeX) * ua);
output.add(edgeY + (edgeY2 - edgeY) * ua);
} else {
output.add(edgeX);
output.add(edgeY);
}
} else if (side2) { // v1 outside, v2 inside
float c0 = inputY2 - inputY, c2 = inputX2 - inputX;
float s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
if (Math.abs(s) > 0.000001f) {
float ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
output.add(edgeX + (edgeX2 - edgeX) * ua);
output.add(edgeY + (edgeY2 - edgeY) * ua);
} else {
output.add(edgeX);
output.add(edgeY);
}
output.add(inputX2);
output.add(inputY2);
}
clipped = true;
}
if (outputStart == output.size) { // All edges outside.
originalOutput.clear();
return true;
}
output.add(output.items[0]);
output.add(output.items[1]);
if (i == clippingVerticesLast) break;
FloatArray temp = output;
output = input;
output.clear();
input = temp;
}
if (originalOutput != output) {
originalOutput.clear();
originalOutput.addAll(output.items, 0, output.size - 2);
} else
originalOutput.setSize(originalOutput.size - 2);
return clipped;
}
public FloatArray getClippedVertices () {
return clippedVertices;
}
public ShortArray getClippedTriangles () {
return clippedTriangles;
}
static void makeClockwise (FloatArray polygon) {
float[] vertices = polygon.items;
int verticeslength = polygon.size;
float area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x, p1y, p2x, p2y;
for (int i = 0, n = verticeslength - 3; i < n; i += 2) {
p1x = vertices[i];
p1y = vertices[i + 1];
p2x = vertices[i + 2];
p2y = vertices[i + 3];
area += p1x * p2y - p2x * p1y;
}
if (area < 0) return;
for (int i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
float x = vertices[i], y = vertices[i + 1];
int other = lastX - i;
vertices[i] = vertices[other];
vertices[i + 1] = vertices[other + 1];
vertices[other] = x;
vertices[other + 1] = y;
}
}
}