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/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated September 24, 2021. Replaces all prior versions.
 *
 * Copyright (c) 2013-2021, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

package com.esotericsoftware.spine;

import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Null;
import com.badlogic.gdx.utils.OrderedSet;

import com.esotericsoftware.spine.attachments.Attachment;
import com.esotericsoftware.spine.attachments.MeshAttachment;

/** Stores attachments by slot index and attachment name.
 * 

* See SkeletonData {@link SkeletonData#defaultSkin}, Skeleton {@link Skeleton#skin}, and * Runtime skins in the Spine Runtimes Guide. */ public class Skin { final String name; final OrderedSet attachments = new OrderedSet(); final Array bones = new Array(0); final Array constraints = new Array(0); private final SkinEntry lookup = new SkinEntry(0, "", null); public Skin (String name) { if (name == null) throw new IllegalArgumentException("name cannot be null."); this.name = name; attachments.orderedItems().ordered = false; } /** Adds an attachment to the skin for the specified slot index and name. */ public void setAttachment (int slotIndex, String name, Attachment attachment) { if (attachment == null) throw new IllegalArgumentException("attachment cannot be null."); SkinEntry entry = new SkinEntry(slotIndex, name, attachment); if (!attachments.add(entry)) attachments.get(entry).attachment = attachment; } /** Adds all attachments, bones, and constraints from the specified skin to this skin. */ public void addSkin (Skin skin) { if (skin == null) throw new IllegalArgumentException("skin cannot be null."); for (BoneData data : skin.bones) if (!bones.contains(data, true)) bones.add(data); for (ConstraintData data : skin.constraints) if (!constraints.contains(data, true)) constraints.add(data); for (SkinEntry entry : skin.attachments.orderedItems()) setAttachment(entry.slotIndex, entry.name, entry.attachment); } /** Adds all bones and constraints and copies of all attachments from the specified skin to this skin. Mesh attachments are not * copied, instead a new linked mesh is created. The attachment copies can be modified without affecting the originals. */ public void copySkin (Skin skin) { if (skin == null) throw new IllegalArgumentException("skin cannot be null."); for (BoneData data : skin.bones) if (!bones.contains(data, true)) bones.add(data); for (ConstraintData data : skin.constraints) if (!constraints.contains(data, true)) constraints.add(data); for (SkinEntry entry : skin.attachments.orderedItems()) { if (entry.attachment instanceof MeshAttachment) setAttachment(entry.slotIndex, entry.name, ((MeshAttachment)entry.attachment).newLinkedMesh()); else setAttachment(entry.slotIndex, entry.name, entry.attachment != null ? entry.attachment.copy() : null); } } /** Returns the attachment for the specified slot index and name, or null. */ public @Null Attachment getAttachment (int slotIndex, String name) { lookup.set(slotIndex, name); SkinEntry entry = attachments.get(lookup); return entry != null ? entry.attachment : null; } /** Removes the attachment in the skin for the specified slot index and name, if any. */ public void removeAttachment (int slotIndex, String name) { lookup.set(slotIndex, name); attachments.remove(lookup); } /** Returns all attachments in this skin. */ public Array getAttachments () { return attachments.orderedItems(); } /** Returns all attachments in this skin for the specified slot index. */ public void getAttachments (int slotIndex, Array attachments) { if (slotIndex < 0) throw new IllegalArgumentException("slotIndex must be >= 0."); if (attachments == null) throw new IllegalArgumentException("attachments cannot be null."); for (SkinEntry entry : this.attachments.orderedItems()) if (entry.slotIndex == slotIndex) attachments.add(entry); } /** Clears all attachments, bones, and constraints. */ public void clear () { attachments.clear(1024); bones.clear(); constraints.clear(); } public Array getBones () { return bones; } public Array getConstraints () { return constraints; } /** The skin's name, which is unique across all skins in the skeleton. */ public String getName () { return name; } public String toString () { return name; } /** Attach each attachment in this skin if the corresponding attachment in the old skin is currently attached. */ void attachAll (Skeleton skeleton, Skin oldSkin) { Object[] slots = skeleton.slots.items; for (SkinEntry entry : oldSkin.attachments.orderedItems()) { int slotIndex = entry.slotIndex; Slot slot = (Slot)slots[slotIndex]; if (slot.attachment == entry.attachment) { Attachment attachment = getAttachment(slotIndex, entry.name); if (attachment != null) slot.setAttachment(attachment); } } } /** Stores an entry in the skin consisting of the slot index and the attachment name. */ static public class SkinEntry { int slotIndex; String name; @Null Attachment attachment; private int hashCode; SkinEntry (int slotIndex, String name, @Null Attachment attachment) { set(slotIndex, name); this.attachment = attachment; } void set (int slotIndex, String name) { if (slotIndex < 0) throw new IllegalArgumentException("slotIndex must be >= 0."); if (name == null) throw new IllegalArgumentException("name cannot be null."); this.slotIndex = slotIndex; this.name = name; hashCode = name.hashCode() + slotIndex * 37; } public int getSlotIndex () { return slotIndex; } /** The name the attachment is associated with, equivalent to the skin placeholder name in the Spine editor. */ public String getName () { return name; } public Attachment getAttachment () { return attachment; } public int hashCode () { return hashCode; } public boolean equals (Object object) { if (object == null) return false; SkinEntry other = (SkinEntry)object; if (slotIndex != other.slotIndex) return false; return name.equals(other.name); } public String toString () { return slotIndex + ":" + name; } } }





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