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/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated July 28, 2023. Replaces all prior versions.
 *
 * Copyright (c) 2013-2023, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software or
 * otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
 * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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 * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

package com.esotericsoftware.spine;

import com.esotericsoftware.spine.Animation.Timeline;
import com.esotericsoftware.spine.AnimationState.AnimationStateListener;

/** Stores the current pose values for an {@link Event}.
 * 

* See Timeline * {@link Timeline#apply(Skeleton, float, float, com.badlogic.gdx.utils.Array, float, com.esotericsoftware.spine.Animation.MixBlend, com.esotericsoftware.spine.Animation.MixDirection)}, * AnimationStateListener {@link AnimationStateListener#event(com.esotericsoftware.spine.AnimationState.TrackEntry, Event)}, and * Events in the Spine User Guide. */ public class Event { private final EventData data; int intValue; float floatValue; String stringValue; float volume, balance; final float time; public Event (float time, EventData data) { if (data == null) throw new IllegalArgumentException("data cannot be null."); this.time = time; this.data = data; } public int getInt () { return intValue; } public void setInt (int intValue) { this.intValue = intValue; } public float getFloat () { return floatValue; } public void setFloat (float floatValue) { this.floatValue = floatValue; } public String getString () { return stringValue; } public void setString (String stringValue) { if (stringValue == null) throw new IllegalArgumentException("stringValue cannot be null."); this.stringValue = stringValue; } public float getVolume () { return volume; } public void setVolume (float volume) { this.volume = volume; } public float getBalance () { return balance; } public void setBalance (float balance) { this.balance = balance; } /** The animation time this event was keyed. */ public float getTime () { return time; } /** The events's setup pose data. */ public EventData getData () { return data; } public String toString () { return data.name; } }





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