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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine;
import java.io.InputStream;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.esotericsoftware.spine.attachments.AtlasAttachmentLoader;
import com.esotericsoftware.spine.attachments.AttachmentLoader;
/** Base class for loading skeleton data from a file.
*
* See JSON and binary data in the
* Spine Runtimes Guide. */
abstract public class SkeletonLoader {
final AttachmentLoader attachmentLoader;
float scale = 1;
/** Creates a skeleton loader that loads attachments using an {@link AtlasAttachmentLoader} with the specified atlas. */
public SkeletonLoader (TextureAtlas atlas) {
attachmentLoader = new AtlasAttachmentLoader(atlas);
}
/** Creates a skeleton loader that loads attachments using the specified attachment loader.
*
* See Loading skeleton data in the
* Spine Runtimes Guide. */
public SkeletonLoader (AttachmentLoader attachmentLoader) {
if (attachmentLoader == null) throw new IllegalArgumentException("attachmentLoader cannot be null.");
this.attachmentLoader = attachmentLoader;
}
/** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
* runtime than were used in Spine.
*
* See Scaling in the Spine Runtimes Guide. */
public float getScale () {
return scale;
}
public void setScale (float scale) {
if (scale == 0) throw new IllegalArgumentException("scale cannot be 0.");
this.scale = scale;
}
abstract public SkeletonData readSkeletonData (FileHandle file);
abstract public SkeletonData readSkeletonData (InputStream input);
}