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/*



Copyright (C) 2000 Andrew Sorensen & Andrew Brown

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or any
later version.

This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

*/

package jm.audio;

import jm.JMC;
import jm.music.data.Note;
import jm.music.rt.RTLine;

import java.util.Enumeration;
import java.util.Vector;

/**
 * An Instrument in jMusic is a chain of AudioObjects which are strung
 * together to form a signal processing chain.  Instruments chains are each
 * run in their own thread.
 *
 * @author Andrew Sorensen
 * @version 1.0, Sun Feb 25 18:42:44  2001
 */
public abstract class Instrument extends Thread implements Runnable, jm.JMC {
    //----------------------------------------------
    // Attributes
    //----------------------------------------------
    /**
     * Output from instrument to go to a file of the hard drive.
     * This is normally associated with using the SampleOut audio object
     */
    public final static int RENDER = 0;
    /**
     * Which output type is the instrument for? Rendering, realtime, or other.
     * This flag must be handled by each instrument, as it is not static (global).
     */
    protected int output = RENDER;
    /**
     * Output from instrument should go to RTLine and RTMixer for realtime playback.
     * This normally means the SampleOut audio object is NOT part of the audio chain.
     */
    public final static int REALTIME = 1;
    /**
     * the number of samples processed by this instrument for this note
     */
    public int iterations;
    public boolean finishedNewData = false;
    /**
     * the primary audio chain objects (ie the first in each chain)
     */
    protected Vector primaryAO;
    /**
     * the final audio chain object
     */
    protected AudioObject finalAO = null;
    /**
     * the number of samples which this Instrument needs to write
     */
    protected int numOfSamples = 0;
    /**
     * the number of channels which this Instrument must supply
     */
    protected int numOfChannels = 0;
    /**
     * buffer size for passing samples between work methods
     */
    protected int bufsize = 4096;
    /**
     * Real time export Buffer which is ALWAYS bufsize (i.e., not
     * changed to reflect a change in the notes duration which is why
     * we need an rtBufferIndex).
     */
    private float[] rtBuffer = new float[bufsize];
    /**
     * Vector for holding AudioChainListeners
     */
    protected volatile Vector listeners = new Vector();
    /**
     * number of samples processed by this instrument in its lifetime
     */
    protected long samplesProcessed = 0;
    /**
     * This shows whether we can just substitue blank buffers (all zeros)
     */
    private boolean restNote = false;
    /**
     * Signifies whether this Instruments audio chain is finished processing
     * NOTE: This may be longer than both the note's duration and the
     * note's rhythmvalue !
     */
    private boolean finished = true;
    /**
     * if clear is true the threads wait call will be skipped
     */
    private boolean clear = false;
    /**
     * should the inst block or not (RT should block, non-RT should not
     */
    private boolean block = true;
    /**
     * This is the rtline that this instrument is associated with (RT Only)
     */
    private RTLine rtline;
    /**
     * Index value for rtBuffer
     */
    private int index = 0;
    /**
     * Has the creatChain method been called yet?
     */
    private boolean initialised = false;
    /**
     * The instrument is free to render or play
     */
    private boolean okToRun = true;
    /* The sample buffer counter */
    private int returned;
    /* tempory sample bufer */
    private float[] buffer;

    //----------------------------------------------
    // Constructors
    //----------------------------------------------

    /**
     * Simple default constructor
     */
    protected Instrument() {
        primaryAO = new Vector();
    }

    //----------------------------------------------
    // Class Methods
    //----------------------------------------------

    /**
     * The renderNote method is called whenever the instrument is asked to
     * render a new note.  This method is responsible for caclulating the
     * number of samples required for the note and calls any AudioObjects
     * build methods prior to starting the chain.
     *
     * @param note      The note to render
     * @param startTime The startTime of the note
     * @return true if available for a new note and false if still rendering
     */
    public void renderNote(Note note, double startTime) {
        this.finalAO = null;
        Enumeration enum1 = primaryAO.elements();
        //set the numOfSamples variable
        AudioObject pao = (AudioObject) primaryAO.elementAt(0);

        // continue onward
        this.numOfSamples = (int) ((float) pao.getSampleRate() * (float) ((float) note.getDuration()));
        this.numOfChannels = pao.channels;
        //System.out.println("Instrument: NumOfSamples = " + numOfSamples + " duration = " + note.getDuration());

        //do any note specific initialization on the audio chain headers
        //which will propogate the build(note) method through the chain
        if (note.getFrequency() == (double) REST) {
            restNote = true;
        } else {
            // calc frequency
            double frequency = 0.0;
            if (note.getPitchType() == Note.MIDI_PITCH && note.getPitch() != JMC.REST &&
                    note.getPitch() <= Note.MIN_PITCH && note.getPitch() >= Note.MAX_PITCH) {
                frequency = jm.JMC.FRQ[note.getPitch()];
            } else {
                frequency = note.getFrequency();
            }
            //System.out.println("Instrument class: freq = " + frequency);
            if ((double) pao.getSampleRate() * 0.5 < frequency) {
                System.out.println("jMusic Instrument error: Sorry, can't render " +
                        "a note above the Nyquist frequency.");
                System.out.println("Sample rate = " + pao.getSampleRate() +
                        " Pitch frequency = " + note.getFrequency());
                System.exit(1);
            }

            // process
            restNote = false;
            while (enum1.hasMoreElements()) {
                AudioObject ao = (AudioObject) enum1.nextElement();
                ao.newNote(note, (startTime - note.getOffset()),
                        this.numOfSamples);
            }
        }
    }

    /**
     * Add primary Audio Objects to the primaryAO vector
     */
    public void addPrimaryAO(AudioObject ao) {
        primaryAO.addElement(ao);
    }

    /**
     * Sets the finalAO for this instrument
     */
    public void setFinalAO(AudioObject ao) throws AOException {
        if (finalAO == null || finalAO == ao) {
            this.finalAO = ao;
        } else {
            throw new AOException("jMusic Instrument error: " + ao.name, finalAO.name +
                    " is already set as finalAO.\n" +
                    "  There can only be one finalAO.");
        }
    }

    /**
     * Return the finished state of this note
     */
    public boolean getFinished() {
        return this.finished;
    }

    /**
     * Is the instrument still processing a note?
     * If set to false during playback the note will end abruptly.
     */
    public void setFinished(boolean state) {
        if (this.finished == false) return;
        this.finished = state;
    }

    /**
     * Returns the buffer size being used by this instrument.
     *
     * @return bufsize The size of the buffer being used by this instrument
     */
    public int getBufSize() {
        return this.bufsize;
    }

    /**
     * Sets the buffer size which is used to pass
     * sample data between work methods.
     *
     * @param bufsize The buffer size to set for this instrument
     */
    public void setBufSize(int bufsize) {
        this.bufsize = bufsize;
        rtBuffer = new float[bufsize];
    }

    /**
     * Returns the number of channels being used by this instrument.
     *
     * @return numOfChannels The number of channels being used by this instrument
     */
    public int getChannels() {
        try {
            if (this.getInitialised() == false) {
                this.createChain();
                this.setInitialised(true);
            }
        } catch (AOException e) {
            e.printStackTrace();
        }
        return ((AudioObject) primaryAO.firstElement()).getChannels();
    }

    /**
     * Returns the sample rate being used by this instrument.
     *
     * @return sampleRate The sample rate being used by this instrument
     */
    public int getSampleRate() {
        try {
            if (this.getInitialised() == false) {
                this.createChain();
                this.setInitialised(true);
            }
        } catch (AOException e) {
            e.printStackTrace();
        }
        return ((AudioObject) primaryAO.firstElement()).getSampleRate();
    }

    /**
     * Returns theinitialsed status of the instrument.
     *
     * @return initialised
     */
    public boolean getInitialised() {
        return this.initialised;
    }

    /**
     * Tells if the instrument's creatchain method has been called or not.
     */

    public void setInitialised(boolean val) {
        this.initialised = val;
    }

    /**
     * Associates an RTLine with this Instrument
     */
    public void addRTLine(RTLine rtline) {
        this.rtline = rtline;
    }

    /**
     * Return this instruments audio chain listeners
     *
     * @return listeners return all audio chain listeners
     */
    public Enumeration getListeners() {
        return this.listeners.elements();
    }

    /**
     * Attaches an AudioChainListener to this instrument
     *
     * @param listener the AudioChainListener to add
     */
    public void addAudioChainListener(AudioChainListener listener) {
        this.listeners.addElement(listener);
    }

    /**
     * An array of double values which can be used as controller messages.
     * Instruments that wish to implement controllers should override this
     * method.  Controller values which are not doubles will need to be
     * cast to their appropriate types in the overriding method.
     *
     * @param controlValues
     */
    public void setController(double[] controlValues) {
    }

    /**
     * This thread's run method
     */
    public void run() {
        while (true) {
            if (this.okToRun) { // (true)
                //??? called in real time only when idle??
                //Start pulling samples through the audio chain.
                this.finished = false;
                rtline.instNote(this, samplesProcessed);
                //System.out.println("Instrument: run() : samplesProcessed = "
                //+ samplesProcessed + " finished = " + this.finished);
                this.iterateChain();
            } else {
                try {
                    Thread.sleep(10);
                } catch (InterruptedException e) {
                }
            }
        }
    }

    /*
    * Halts the playback thread.
    */
    public void pause() {
        this.okToRun = false;
    }

    /*
    * Continues the playback thread.
    */
    public void unPause() {
        this.okToRun = true;
    }

    /**
     * Set whether the instrument should block or not.  This setting should be
     * set to true if working in real-time and false if not working in real
     * time.
     */
    public void setBlock(boolean block) {
        this.block = block;
    }

    /**
     * If clear is set to true the iterate method will not block after calling
     * controlChange on all its listeners.
     */
    public void setClear(boolean clear) {
        this.clear = clear;
    }

    /**
     * Check on the current output flag status.
     * Normally 0 = render to file, 1 = play via realtime output.
     * However, these flags must be handled by each instrument, as they are not global.
     */
    public int getOutput() {
        return this.output;
    }

    /**
     * Select the output flage value. This is normally used to specify if
     * the SampleOut object will be included in the audio chain.
     * There are constats in this class for common values,
     * RENDER = 0 and REALTIME = 1.
     */
    public void setOutput(int out) {
        this.output = out;
    }

    /**
     * release is called by RTAudio when the RTLine is ready to start
     * processing data again.  This is required so that all instruments
     * in turn provide the buffer they are currently processing to the
     * real time audio stream
     */
    public synchronized void release() {
        this.notify();
        this.clear = true;
    }

    /**
     * block is called to hold any further processing untill all instruments
     * are in the same place (in time that is).  Block calls wait on this
     * instrument and is released by a call to release.  The RTAudio class is
     * responsible for handling all block and release calls.
     */
    public synchronized void block() {
        if (!this.clear && this.block) {
            try {
                this.wait();
            } catch (InterruptedException ie) {
                //Do anything ?
            }
        }
        this.clear = false;
    }
    //----------------------------------------------
    // Abstract Methods
    //----------------------------------------------

    /**
     * This method is automatically called on startup to initialise
     * any AudioObjects used by this instrument
     */
    public abstract void createChain() throws AOException;

    //----------------------------------------------
    // Private Methods
    //----------------------------------------------

    /**
     * The iterate chain method is resposible for pulling the appropriate
     * number of samples through the audio chain.
     */
    public void iterateChain() {
        iterations = 0;
        if (this.numOfSamples > 0)
            iterations = this.numOfSamples * this.numOfChannels;
        returned = 0;
        int i;
        while (!finished) {
            finished = true; //finish unless proved otherwise
            //finished = false;
            buffer = null;
            if (iterations > bufsize || iterations <= 0) {
                //System.out.println("BufferSizeA = " + bufsize);
                buffer = new float[bufsize];
                        
                        /*
                        for(i=0; i© 2015 - 2025 Weber Informatics LLC | Privacy Policy