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JMusic - Java Music Library
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/*
Copyright (C) 2000 Andrew Sorensen & Andrew Brown
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or any
later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
package jm.audio.io;
import jm.JMC;
import jm.audio.AOException;
import jm.audio.AudioObject;
import java.io.IOException;
import java.io.RandomAccessFile;
/**
* Print synthesis data to the standard output.
*
* @author Andrew Brown
* @version 1.0, Sun Feb 25 18:42:42 2001
*/
public final class PrintOut extends AudioObject implements JMC {
//----------------------------------------------
// ATTRIBUTES
//----------------------------------------------
/* the number of charracters across which to display the wave */
private int width;
//----------------------------------------------
// Constructors
//----------------------------------------------
/**
* Excepts a single Audio Object only.
*/
public PrintOut(AudioObject ao) {
this(ao, 80);
}
/**
* Excepts an Audio Object and screen width.
*/
public PrintOut(AudioObject ao, int width) {
super(ao, "[PrintOut]");
this.width = width;
// create dummy temp file to avoid crash
try {
RandomAccessFile f = new RandomAccessFile("jmusic.tmp",
"rw");
try {
f.close();
} catch (IOException e) {
}
;
} catch (IOException e) {
}
;
}
public void finalize() {
}
//----------------------------------------------
// Protected Methods
//----------------------------------------------
/**
* Write any incoming samples out to disk
* using the position (which is set by the note and
* then moved appropriately for each sample written)
* to place the sample into the RAF.
* NOTE: Remember that only one AudioObject can ever
* be an input to this Object.
*/
public int work(float[] buffer) throws AOException {
int returned = this.previous[0].nextWork(buffer);
for (int i = 0; i < returned; i++) {
float sample = buffer[i];
//fill left side of dot
String dot = "";
if (i % ((int) ((double) sampleRate / 8000.0) + 1) == 0) {
int counter = 0;
for (int j = 0; j < (int) ((sample + 1.0) * (width * 0.5 - 4)); j++) {
dot += " ";
counter++;
}
// draw the dot
dot += "o";
// fill right side of dot
for (int k = counter; k < width - 4; k++) {
dot += " ";
}
// add value
sample *= 1000;
dot += (double) ((int) (sample) / 1000.0);
System.out.println(dot);
}
}
return returned;
}
}