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/* 



Copyright (C) 2000 Andrew Sorensen & Andrew Brown

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or any
later version.

This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

*/
package jm.audio.synth;

import jm.audio.AOException;
import jm.audio.AudioObject;

/**
 * The Fast Grain Transform & Resynthesis all in one AO!
 *
 * @author Timothy Opie
 * @version 1.0, Wednesday November 12, 2003
 *          Last changed:
 *          Description: This class takes a stream of audio data and reduces
 *          it to grain information comprising solely of a start and finish
 *          time band, a top and bottom frequency band and an amplitude.
 */

public final class AllFGTR extends AudioObject {
    //----------------------------------------------
    // Attributes
    //----------------------------------------------
    //private float[] grain = new float[buffer.length]; //grain buffer
    private float[][] FGTArray = new float[200][7];
    private float /*grainDuration,*/ bandwidthTop, bandwidthBottom;
    private float frequency, spatial, highestAmp = 0.0f;
    // interOnset is the space between the start of each grain
    private int grainsPerSecond, interOnset, grainDuration;
    private int bCounter = 0, gCounter = 0, dCounter = 0;//This counter keeps track of the buffer
    private int grainsPerBuffer = 0, sampleRate = 44100, channels = 2;

    // insert filter stuff here, if it will be filtered internally

    //----------------------------------------------
    // Constructors
    //----------------------------------------------
    public AllFGTR(AudioObject ao, int gDuration, float bwidthTop, float bwidthBottom, int gps) {
        super(ao, "[AllFGTR]");
        this.grainDuration = gDuration; //this is in samples
        this.bandwidthTop = bwidthTop; //this filter info is purely for data collection puroposes
        this.bandwidthBottom = bwidthBottom;
        this.grainsPerSecond = gps;
        //System.out.println("bandwidthBottom: " + bandwidthBottom);
        //System.out.println("bandwidthTop: " + bandwidthTop);
        //System.out.println("grainDuration: " + grainDuration);
        //System.out.println("grainsPerSecond: " + grainsPerSecond);
    }


    /**
     * --------------------------------------------
     * Beginning
     * --------------------------------------------
     */
    public int work(float[] buffer) throws AOException {
        System.out.println("Point 1");
        //System.out.println("grainsPerSecond: " + grainsPerSecond);
        // Regarding the filter: I am thinking it will be easier to initiate the filter
        // as part of the instrument, rather than in this section, so that FGT.java will
        // assume it is using a filtered audio buffer. This may change in the future.....
        //Filter filterOne = new Filter(buffer, bandwidthBottom, Filter.LOW_PASS);
        //Filter filterDone = new Filter(filterOne, bandwidthTop, Filter.HIGH_PASS);
        highestAmp = 0.0f;
        bCounter = 0;
        gCounter = 0;
        dCounter = 0;
        grainsPerBuffer = (grainsPerSecond * buffer.length) / (sampleRate * channels);
        //System.out.println("grainsPerSecond: " + grainsPerSecond + "buffer.length: " + buffer.length + "sampleRate: " + sampleRate + "channels: " + channels + "grainsPerBuffer: " + grainsPerBuffer);
        interOnset = buffer.length / grainsPerBuffer;
        for (gCounter = 0; gCounter < grainsPerBuffer; gCounter++) {
            System.out.println("Point 1.1");
            bCounter = gCounter * interOnset;
            highestAmp = 0;
            System.out.println("gCounter: " + gCounter);
            System.out.println("grainDuration1: " + grainDuration);
            System.out.println("dCounter: " + dCounter);
            for (dCounter = 0; dCounter < grainDuration; dCounter++) {
                //System.out.println("Point 1.2");
                //System.out.println("grainDuration: " + grainDuration);
                float temp = buffer[bCounter] * (float) (Math.sin(Math.PI * ((float) dCounter / (float) grainDuration)));
                //System.out.println("temp: " + temp);
                //System.out.println("buffer[bCounter]: " + buffer[bCounter]);
                //System.out.println("bCounter: " + bCounter);
                //System.out.println("dCounter: " + dCounter);
                //System.out.println("grainDuration1: " + grainDuration);
                //System.out.println("Math.PI: " + Math.PI);
                //System.out.println("dCounter/grainDuration: " + (float)dCounter/(float)grainDuration);
                float temp2 = temp; //just for bug checking
                if (temp < 0.0f) temp = temp * -1;
                if (highestAmp < temp) highestAmp = temp;
                //System.out.println("Amp:" + temp2 + "Highest:" + highestAmp); //just for bug checking
                bCounter++;
            }
            System.out.println("Point 2");
            FGTArray[gCounter][0] = gCounter * interOnset;
            FGTArray[gCounter][1] = grainDuration;
            FGTArray[gCounter][2] = bandwidthTop;
            FGTArray[gCounter][3] = bandwidthBottom;
            FGTArray[gCounter][4] = 0.5f; //Stereo placement - will be improved later!
            FGTArray[gCounter][5] = highestAmp;
            FGTArray[gCounter][6] = grainsPerBuffer;

            //System.out.println("gCounter: " + gCounter + "bCounter: " + bCounter);
            //System.out.println("gCounter*interOnset2: " + gCounter*interOnset);
            //System.out.println("grainDuration2: " + grainDuration);
            //System.out.println("bandwidthTop2: " + bandwidthTop);
            //System.out.println("bandwidthBottom2: " + bandwidthBottom);
            //System.out.println("highestAmp2: " + highestAmp);
            //System.out.println("grainsPerBuffer2: " + grainsPerBuffer);
            //System.out.println("Point 3");
            if ((gCounter + 1) * interOnset + grainDuration > buffer.length) gCounter = grainsPerBuffer; //safety backup
            //System.out.println("Point 4");
        }

        /**
         * Transform has been created. Now time to resynthesise!
         */
        // First reset all variables, just to be sure :)
        System.out.println("Point 5");
        grainDuration = 0;
        bandwidthTop = 0.0f;
        bandwidthBottom = 0.0f;
        grainsPerBuffer = 0; //can't reset this - it is important
        interOnset = 0;
        highestAmp = 0.0f;
        bCounter = 0;
        gCounter = 0;
        dCounter = 0;
        for (int counter = 0; counter < buffer.length; counter++) {
            buffer[counter] = 0.0f;
        }
        System.out.println("Point 6");
        //Now create new sound file in buffer and return
        grainDuration = 1936;//(int) FGTArray[gCounter][1];
        grainsPerBuffer = (int) FGTArray[gCounter][6];
        System.out.println("grainsPerBuffer6: " + grainsPerBuffer);
        System.out.println("grainDuration7: " + grainDuration);
        for (gCounter = 0; gCounter < grainsPerBuffer; gCounter++) {
            bCounter = (int) FGTArray[gCounter][0];
            grainDuration = 1936;//(int) FGTArray[gCounter][1];
            bandwidthTop = FGTArray[gCounter][2];
            bandwidthBottom = FGTArray[gCounter][3];
            spatial = FGTArray[gCounter][4]; //Spatial placement - will be improved later!
            highestAmp = FGTArray[gCounter][5];
            frequency = (bandwidthTop + bandwidthBottom) * 0.5f; // to be improved later

            //System.out.println("Point 7");
            //System.out.println("gCounter: " + gCounter + "bCounter: " + bCounter);
            //System.out.println("bCounter7: " + bCounter);
            //System.out.println("grainDuration7: " + grainDuration);
            //System.out.println("bandwidthTop7: " + bandwidthTop);
            //System.out.println("bandwidthBottom7: " + bandwidthBottom);
            //System.out.println("highestAmp7: " + highestAmp);

            for (dCounter = 0; dCounter < grainDuration; dCounter++) {
                // This following short equation creates a sine wave and envelopes it at the correct duration
                buffer[bCounter] = buffer[bCounter] + (float) ((Math.sin(2 * Math.PI * dCounter * ((frequency * buffer.length) / (sampleRate * channels)))) *
                        (Math.sin(Math.PI * (dCounter / grainDuration)) * highestAmp));
                // Or there is this method which generates a noise band between the specified top and bottom frequency range
                // and then envelopes it just like the previous equation.

                // buffer[bCounter]=buffer[bCounter]+((bandwidthBottom+Math.random()*(bandwidthTop-bandwidthBottom))*
                //					(Math.sin(Math.PI*(dCounter/grainDuration))*highestAmp));

                bCounter++;
                //System.out.println("Point 8");
            }
            System.out.println("Point 9");
        }
        System.out.println("Point 10");
        return buffer.length;
    }
}




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