jm.audio.synth.Comb Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of jmusic Show documentation
Show all versions of jmusic Show documentation
JMusic - Java Music Library
The newest version!
/*
Copyright (C) 2000 Andrew Sorensen & Andrew Brown
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or any
later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
package jm.audio.synth;
import jm.audio.AOException;
import jm.audio.AudioObject;
/**
* Comb filters ...
*
* @author Andrew Sorensen
* @version 1.0, Sun Feb 25 18:42:46 2001
*/
public final class Comb extends AudioObject {
//The gain of this comb filter
private float decay;
//The delay (in samples) to use with this comb filter
private int delay;
//Number of samples to delay by
private float[] delayLine;
//Delay line current index
private int delayIndex;
//----------------------------------------------
// Constructors
//----------------------------------------------
/**
* @param delay delay in milliseconds
*/
public Comb(AudioObject ao, int delay) {
this(ao, delay, 0.5);
}
/**
* @param delay delay in milliseconds
* @param gain as a percent
*/
public Comb(AudioObject ao, int delay, double decay) {
super(ao, "[Comb]");
this.decay = (float) decay;
this.delay = delay;
}
//----------------------------------------------
// Methods
//----------------------------------------------
/**
* @param buffer any number of incoming samples
*/
public int work(float[] buffer) throws AOException {
int returned = this.previous[0].nextWork(buffer);
int i = 0;
for (; i < returned; i++) {
float t = this.delayLine[delayIndex];
buffer[i] += t * this.decay;
this.delayLine[delayIndex++] = buffer[i];
if (delayIndex >= delayLine.length) {
delayIndex = 0;
}
}
return i;
}
/**
*
*/
public void build() {
int sampleDelay = (int) ((float) ((float) this.delay / (float) 1000) * this.sampleRate);
this.delayLine = new float[sampleDelay * this.channels];
this.delayIndex = 0;
}
}