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/*



Copyright (C) 2000 Andrew Sorensen & Andrew Brown

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or any
later version.

This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

*/

package jm.audio.synth;

import jm.audio.AOException;
import jm.audio.AudioObject;

/**
 * Comb filters ...
 *
 * @author Andrew Sorensen
 * @version 1.0, Sun Feb 25 18:42:46  2001
 */

public final class Comb extends AudioObject {
    //The gain of this comb filter
    private float decay;

    //The delay (in samples) to use with this comb filter
    private int delay;

    //Number of samples to delay by
    private float[] delayLine;

    //Delay line current index
    private int delayIndex;

    //----------------------------------------------
    // Constructors
    //----------------------------------------------

    /**
     * @param delay delay in milliseconds
     */
    public Comb(AudioObject ao, int delay) {
        this(ao, delay, 0.5);
    }

    /**
     * @param delay delay in milliseconds
     * @param gain  as a percent
     */
    public Comb(AudioObject ao, int delay, double decay) {
        super(ao, "[Comb]");
        this.decay = (float) decay;
        this.delay = delay;
    }

    //----------------------------------------------
    // Methods
    //----------------------------------------------

    /**
     * @param buffer any number of incoming samples
     */
    public int work(float[] buffer) throws AOException {
        int returned = this.previous[0].nextWork(buffer);
        int i = 0;
        for (; i < returned; i++) {
            float t = this.delayLine[delayIndex];
            buffer[i] += t * this.decay;
            this.delayLine[delayIndex++] = buffer[i];
            if (delayIndex >= delayLine.length) {
                delayIndex = 0;
            }
        }
        return i;
    }

    /**
     *
     */
    public void build() {
        int sampleDelay = (int) ((float) ((float) this.delay / (float) 1000) * this.sampleRate);
        this.delayLine = new float[sampleDelay * this.channels];
        this.delayIndex = 0;
    }
}




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