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/*



Copyright (C) 2000 Andrew Sorensen & Andrew Brown

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or any
later version.

This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

*/

package jm.audio.synth;

import jm.audio.AOException;
import jm.audio.AudioObject;

/**
 * The StereoPan class is used to set each of two
 * channels amplitudes such that the combined amplitudes of each
 * suggest an accurate stereo positioning.
 *
 * @author Andrew Sorensen
 * @version 1.0, Sun Feb 25 18:42:50  2001
 */

public final class StereoPan extends AudioObject {
    //----------------------------------------------
    // Attributes
    //----------------------------------------------
    /**
     * Indicator that pan is in a set position
     */
    boolean panSet = false;
    /**
     * The variable pan can sit anywhere between 0.0(full left)
     * and 1.0 (full right)
     */
    private float pan;
    /**
     * a marker for channels
     */
    private int channel = 1;

    //----------------------------------------------
    // Constructors
    //----------------------------------------------

    /**
     * Takes only a single AudioObject as input and
     * defines a default pan of 0.5 which is to say
     * dead centre.
     *
     * @param ao a single AudioObject input.
     */
    public StereoPan(AudioObject ao) {
        super(ao, "[StereoPan]");
        this.pan = (float) 0.5;

    }

    /**
     * Sets pan to a fixed point and ignores the pan
     * position in the Note object.
     *
     * @param pan where to place the stereo image
     * @param ao  a single AudioObject input.
     */
    public StereoPan(AudioObject ao, double pan) {
        super(ao, "[StereoPan]");
        this.panSet = true;
        if (pan < (float) 0.0) {
            this.pan = (float) 0.0;
        } else if (pan > (float) 1.0) {
            this.pan = (float) 1.0;
        } else {
            this.pan = (float) pan;
        }
    }

    //----------------------------------------------
    // Public Methods
    //----------------------------------------------

    /**
     * A simple method to set the pan of this object.
     * Some simple checking is put in place to ensure
     * that the pan is never outside the range of
     * 0.0 and 1.0
     */
    public void build() {
        float tmpPan = (float) currentNote.getPan();
        if (!this.panSet) {
            if (tmpPan < (float) 0.0) {
                this.pan = (float) 0.0;
            } else if (tmpPan > (float) 1.0) {
                this.pan = (float) 1.0;
            } else {
                this.pan = tmpPan;
            }
        }
        channel = 1;
    }

    //----------------------------------------------
    // Methods
    //----------------------------------------------

    /**
     * The work method takes an input and changes its
     * amplitude based on which channel it is from
     * and where the pan is set.
     *
     * @param input the incoming data.
     */
    public int work(float[] buffer) throws AOException {
        int returned = this.previous[0].work(buffer);
        // don't do anything for mono data
        if (channels == 1) return returned;
        // change volume for stereo files
        for (int i = 0; i < returned; i++) {
            if (channel == 1) {
                if (this.pan > 0.5) {
                    buffer[i] = buffer[i] * (1.0f - (this.pan - 0.5f) * 2.0f);
                }
                channel = 2;
            } else {
                if (this.pan < 0.5) {
                    buffer[i] = buffer[i] * this.pan * 2.0f;
                }
                channel = 1;
            }

        }
        return returned;
    }

    /*
     * Set a new pan position.
     * @param pan The new pan position (0.0 - 1.0)
     */
    public void setPan(double pan) {
        if (pan >= 0.0 && pan <= 1.0) {
            this.pan = (float) pan;
        }
    }
}





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