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/*
Copyright (C) 2000 Andrew Sorensen & Andrew Brown
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or any
later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
package jm.audio.synth;
import jm.audio.AOException;
import jm.audio.AudioObject;
/**
* The StereoPan class is used to set each of two
* channels amplitudes such that the combined amplitudes of each
* suggest an accurate stereo positioning.
*
* @author Andrew Sorensen
* @version 1.0, Sun Feb 25 18:42:50 2001
*/
public final class StereoPan extends AudioObject {
//----------------------------------------------
// Attributes
//----------------------------------------------
/**
* Indicator that pan is in a set position
*/
boolean panSet = false;
/**
* The variable pan can sit anywhere between 0.0(full left)
* and 1.0 (full right)
*/
private float pan;
/**
* a marker for channels
*/
private int channel = 1;
//----------------------------------------------
// Constructors
//----------------------------------------------
/**
* Takes only a single AudioObject as input and
* defines a default pan of 0.5 which is to say
* dead centre.
*
* @param ao a single AudioObject input.
*/
public StereoPan(AudioObject ao) {
super(ao, "[StereoPan]");
this.pan = (float) 0.5;
}
/**
* Sets pan to a fixed point and ignores the pan
* position in the Note object.
*
* @param pan where to place the stereo image
* @param ao a single AudioObject input.
*/
public StereoPan(AudioObject ao, double pan) {
super(ao, "[StereoPan]");
this.panSet = true;
if (pan < (float) 0.0) {
this.pan = (float) 0.0;
} else if (pan > (float) 1.0) {
this.pan = (float) 1.0;
} else {
this.pan = (float) pan;
}
}
//----------------------------------------------
// Public Methods
//----------------------------------------------
/**
* A simple method to set the pan of this object.
* Some simple checking is put in place to ensure
* that the pan is never outside the range of
* 0.0 and 1.0
*/
public void build() {
float tmpPan = (float) currentNote.getPan();
if (!this.panSet) {
if (tmpPan < (float) 0.0) {
this.pan = (float) 0.0;
} else if (tmpPan > (float) 1.0) {
this.pan = (float) 1.0;
} else {
this.pan = tmpPan;
}
}
channel = 1;
}
//----------------------------------------------
// Methods
//----------------------------------------------
/**
* The work method takes an input and changes its
* amplitude based on which channel it is from
* and where the pan is set.
*
* @param input the incoming data.
*/
public int work(float[] buffer) throws AOException {
int returned = this.previous[0].work(buffer);
// don't do anything for mono data
if (channels == 1) return returned;
// change volume for stereo files
for (int i = 0; i < returned; i++) {
if (channel == 1) {
if (this.pan > 0.5) {
buffer[i] = buffer[i] * (1.0f - (this.pan - 0.5f) * 2.0f);
}
channel = 2;
} else {
if (this.pan < 0.5) {
buffer[i] = buffer[i] * this.pan * 2.0f;
}
channel = 1;
}
}
return returned;
}
/*
* Set a new pan position.
* @param pan The new pan position (0.0 - 1.0)
*/
public void setPan(double pan) {
if (pan >= 0.0 && pan <= 1.0) {
this.pan = (float) pan;
}
}
}
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