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/*
Copyright (C) 2000 Andrew Sorensen & Andrew Brown
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or any
later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
package jm.audio.synth;
import jm.audio.AOException;
import jm.audio.AudioObject;
/**
* @author Andrew Sorensen
* @version 1.0, Sun Feb 25 18:42:51 2001
*/
public final class Window extends AudioObject {
//----------------------------------------------
// Attributes
//----------------------------------------------
/**
* algorithm to use for the window
*/
private int type;
/**
* is this window the input or output
*/
private boolean direction;
//----------------------------------------------
// Constructors
//----------------------------------------------
/**
* @param outputs the number of outputs to support.
* @param ao the single AudioObject taken as input.
*/
public Window(AudioObject ao, int type, boolean direction) {
super(ao, "[Window]");
this.type = type;
this.direction = direction;
}
//----------------------------------------------
// Public Methods
//----------------------------------------------
//----------------------------------------------
// Protected Methods
//----------------------------------------------
/**
*/
public int work(float[] buffer) throws AOException {
int returned = this.previous[0].nextWork(buffer);
if (direction) {
for (int i = 0; i < returned; i++) {
buffer[i] = buffer[i] * (float) (Math.sin(Math.PI * i / returned));
}
} else {
for (int i = 0; i < returned; i++) {
buffer[i] = buffer[i] / (float) (Math.sin(Math.PI * i / returned));
}
}
return returned;
}
}
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