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Nailgun is a client, protocol and server for running Java programs from the command line without incurring the JVM startup overhead. Programs run in the server (which is implemented in Java), and are triggered by the client (C and Python clients available), which handles all I/O. This project contains the SERVER ONLY.

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/*
  Copyright 2004-2015, Martian Software, Inc.
Copyright 2017-Present Facebook, Inc.
  Copyright 2017-Present Facebook, Inc

  Licensed under the Apache License, Version 2.0 (the "License");
  you may not use this file except in compliance with the License.
  You may obtain a copy of the License at

  http://www.apache.org/licenses/LICENSE-2.0

  Unless required by applicable law or agreed to in writing, software
  distributed under the License is distributed on an "AS IS" BASIS,
  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  See the License for the specific language governing permissions and
  limitations under the License.
*/

package com.facebook.nailgun;

import com.sun.jna.LastErrorException;
import com.sun.jna.Platform;
import com.sun.jna.ptr.IntByReference;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.SocketAddress;
import java.util.concurrent.atomic.AtomicInteger;

/**
 * Implements a {@link ServerSocket} which binds to a local Unix domain socket and returns instances
 * of {@link NGUnixDomainSocket} from {@link #accept()}.
 */
public class NGUnixDomainServerSocket extends ServerSocket {
  private static final int DEFAULT_BACKLOG = 50;

  // We use an AtomicInteger to prevent a race in this situation which
  // could happen if fd were just an int:
  //
  // Thread 1 -> NGUnixDomainServerSocket.accept()
  //          -> lock this
  //          -> check isBound and isClosed
  //          -> unlock this
  //          -> descheduled while still in method
  // Thread 2 -> NGUnixDomainServerSocket.close()
  //          -> lock this
  //          -> check isClosed
  //          -> NGUnixDomainSocketLibrary.close(fd)
  //          -> now fd is invalid
  //          -> unlock this
  // Thread 1 -> re-scheduled while still in method
  //          -> NGUnixDomainSocketLibrary.accept(fd, which is invalid and maybe re-used)
  //
  // By using an AtomicInteger, we'll set this to -1 after it's closed, which
  // will cause the accept() call above to cleanly fail instead of possibly
  // being called on an unrelated fd (which may or may not fail).
  private final AtomicInteger fd;

  private final int backlog;
  private boolean isBound;
  private boolean isClosed;

  public static class NGUnixDomainServerSocketAddress extends SocketAddress {
    private final String path;

    public NGUnixDomainServerSocketAddress(String path) {
      this.path = path;
    }

    public String getPath() {
      return path;
    }
  }

  /** Constructs an unbound Unix domain server socket. */
  public NGUnixDomainServerSocket() throws IOException {
    this(DEFAULT_BACKLOG, null);
  }

  /** Constructs an unbound Unix domain server socket with the specified listen backlog. */
  public NGUnixDomainServerSocket(int backlog) throws IOException {
    this(backlog, null);
  }

  /** Constructs and binds a Unix domain server socket to the specified path. */
  public NGUnixDomainServerSocket(String path) throws IOException {
    this(DEFAULT_BACKLOG, path);
  }

  /**
   * Constructs and binds a Unix domain server socket to the specified path with the specified
   * listen backlog.
   */
  public NGUnixDomainServerSocket(int backlog, String path) throws IOException {
    try {
      fd =
          new AtomicInteger(
              NGUnixDomainSocketLibrary.socket(
                  NGUnixDomainSocketLibrary.PF_LOCAL, NGUnixDomainSocketLibrary.SOCK_STREAM, 0));
      this.backlog = backlog;
      if (path != null) {
        bind(new NGUnixDomainServerSocketAddress(path));
      }
    } catch (LastErrorException e) {
      throw new IOException(e);
    }
  }

  public synchronized void bind(SocketAddress endpoint) throws IOException {
    if (!(endpoint instanceof NGUnixDomainServerSocketAddress)) {
      throw new IllegalArgumentException(
          "endpoint must be an instance of NGUnixDomainServerSocketAddress");
    }
    if (isBound) {
      throw new IllegalStateException("Socket is already bound");
    }
    if (isClosed) {
      throw new IllegalStateException("Socket is already closed");
    }
    NGUnixDomainServerSocketAddress unEndpoint = (NGUnixDomainServerSocketAddress) endpoint;
    NGUnixDomainSocketLibrary.SockaddrUn address =
        new NGUnixDomainSocketLibrary.SockaddrUn(unEndpoint.getPath());
    try {
      int socketFd = fd.get();
      NGUnixDomainSocketLibrary.bind(socketFd, address, address.size());
      NGUnixDomainSocketLibrary.listen(socketFd, backlog);
      isBound = true;
    } catch (LastErrorException e) {
      throw new IOException(e);
    }
  }

  public Socket accept() throws IOException {
    // We explicitly do not make this method synchronized, since the
    // call to NGUnixDomainSocketLibrary.accept() will block
    // indefinitely, causing another thread's call to close() to deadlock.
    synchronized (this) {
      if (!isBound) {
        throw new IllegalStateException("Socket is not bound");
      }
      if (isClosed) {
        throw new IllegalStateException("Socket is already closed");
      }
    }
    try {
      NGUnixDomainSocketLibrary.SockaddrUn sockaddrUn = new NGUnixDomainSocketLibrary.SockaddrUn();
      IntByReference addressLen = new IntByReference();
      addressLen.setValue(sockaddrUn.size());
      int clientFd = NGUnixDomainSocketLibrary.accept(fd.get(), sockaddrUn, addressLen);
      return new NGUnixDomainSocket(clientFd);
    } catch (LastErrorException e) {
      throw new IOException(e);
    }
  }

  public synchronized void close() throws IOException {
    if (isClosed) {
      throw new IllegalStateException("Socket is already closed");
    }
    try {
      // Close listening socket to unblock a thread calling 'accept()'
      int socketFd = fd.getAndSet(-1);

      // Mac and Linux have different behavior. On Mac, calling 'close()' on socket descriptor
      // will cause `accept()` to throw and unblock (allowing us to finish gracefully), while on
      // Linux it remains blocked. To unblock listening socket on Linux we have to call `shutdown()`
      // first, but on Mac it fails with 'Socket not connected' exception. So we only call shutdown
      // on Linux.
      if (Platform.isLinux()) {
        NGUnixDomainSocketLibrary.shutdown(socketFd, NGUnixDomainSocketLibrary.SHUT_RDWR);
      }

      NGUnixDomainSocketLibrary.close(socketFd);
      isClosed = true;
    } catch (LastErrorException e) {
      throw new IOException(e);
    }
  }
}




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