
com.fastasyncworldedit.bukkit.adapter.IDelegateBukkitImplAdapter Maven / Gradle / Ivy
package com.fastasyncworldedit.bukkit.adapter;
import com.fastasyncworldedit.core.queue.implementation.packet.ChunkPacket;
import com.sk89q.jnbt.Tag;
import com.sk89q.worldedit.blocks.BaseItem;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.bukkit.BukkitPlayer;
import com.sk89q.worldedit.bukkit.BukkitWorld;
import com.sk89q.worldedit.bukkit.adapter.BukkitImplAdapter;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.registry.state.Property;
import com.sk89q.worldedit.util.Direction;
import com.sk89q.worldedit.util.nbt.BinaryTag;
import com.sk89q.worldedit.util.nbt.CompoundBinaryTag;
import com.sk89q.worldedit.world.DataFixer;
import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.gamemode.GameMode;
import com.sk89q.worldedit.world.item.ItemType;
import com.sk89q.worldedit.world.registry.BlockMaterial;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.WorldCreator;
import org.bukkit.block.Biome;
import org.bukkit.block.data.BlockData;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import javax.annotation.Nullable;
import java.util.Map;
import java.util.OptionalInt;
public interface IDelegateBukkitImplAdapter extends BukkitImplAdapter {
BukkitImplAdapter getParent();
@Override
@Nullable
default DataFixer getDataFixer() {
return getParent().getDataFixer();
}
@Override
default boolean supportsWatchdog() {
return getParent().supportsWatchdog();
}
@Override
default void tickWatchdog() {
getParent().tickWatchdog();
}
@Override
default BlockState getBlock(Location location) {
return getParent().getBlock(location);
}
@Override
@Nullable
default BaseEntity getEntity(Entity entity) {
return getParent().getEntity(entity);
}
@Override
@Nullable
default Entity createEntity(Location location, BaseEntity state) {
return getParent().createEntity(location, state);
}
@Override
default Map> getProperties(BlockType blockType) {
return getParent().getProperties(blockType);
}
@Override
default void sendFakeNBT(Player player, BlockVector3 pos, CompoundBinaryTag nbtData) {
getParent().sendFakeNBT(player, pos, nbtData);
}
@Override
default void sendFakeOP(Player player) {
getParent().sendFakeOP(player);
}
@Override
default boolean simulateItemUse(World world, BlockVector3 position, BaseItem item, Direction face) {
return getParent().simulateItemUse(world, position, item, face);
}
@Override
default ItemStack adapt(BaseItemStack item) {
return getParent().adapt(item);
}
@Override
default BaseItemStack adapt(ItemStack itemStack) {
return getParent().adapt(itemStack);
}
@Override
default OptionalInt getInternalBlockStateId(BlockData data) {
return getParent().getInternalBlockStateId(data);
}
@Override
default OptionalInt getInternalBlockStateId(BlockState state) {
return getParent().getInternalBlockStateId(state);
}
@Override
default BlockMaterial getMaterial(BlockType blockType) {
return getParent().getMaterial(blockType);
}
@Override
default BlockMaterial getMaterial(BlockState blockState) {
return getParent().getMaterial(blockState);
}
@Override
default Tag toNative(T foreign) {
return getParent().toNative(foreign);
}
@Override
default BinaryTag toNativeBinary(T foreign) {
return getParent().toNativeBinary(foreign);
}
@Override
default T fromNative(Tag foreign) {
return getParent().fromNative(foreign);
}
@Override
default T fromNativeBinary(BinaryTag foreign) {
return getParent().fromNativeBinary(foreign);
}
@Override
@Nullable
default World createWorld(WorldCreator creator) {
return getParent().createWorld(creator);
}
@Override
default void sendFakeChunk(World world, Player player, ChunkPacket packet) {
getParent().sendFakeChunk(world, player, packet);
}
@Override
default BukkitWorld asBukkitWorld(com.sk89q.worldedit.world.World world) {
return getParent().asBukkitWorld(world);
}
@Override
default World adapt(com.sk89q.worldedit.world.World world) {
return getParent().adapt(world);
}
@Override
default Location adapt(World world, Vector3 position) {
return getParent().adapt(world, position);
}
@Override
default Location adapt(World world, BlockVector3 position) {
return getParent().adapt(world, position);
}
@Override
default Location adapt(World world, com.sk89q.worldedit.util.Location location) {
return getParent().adapt(world, location);
}
@Override
default Vector3 asVector(Location location) {
return getParent().asVector(location);
}
@Override
default BlockVector3 asBlockVector(Location location) {
return getParent().asBlockVector(location);
}
@Override
default com.sk89q.worldedit.entity.Entity adapt(Entity entity) {
return getParent().adapt(entity);
}
@Override
default Material adapt(ItemType itemType) {
return getParent().adapt(itemType);
}
@Override
default Material adapt(BlockType blockType) {
return getParent().adapt(blockType);
}
@Override
default EntityType adapt(com.sk89q.worldedit.world.entity.EntityType entityType) {
return getParent().adapt(entityType);
}
@Override
default BlockType asBlockType(Material material) {
return getParent().asBlockType(material);
}
@Override
default ItemType asItemType(Material material) {
return getParent().asItemType(material);
}
@Override
default BlockState adapt(BlockData blockData) {
return getParent().adapt(blockData);
}
@Override
default > BlockData adapt(B block) {
return getParent().adapt(block);
}
@Override
default BukkitPlayer adapt(Player player) {
return getParent().adapt(player);
}
@Override
default Player adapt(com.sk89q.worldedit.entity.Player player) {
return getParent().adapt(player);
}
@Override
default Biome adapt(BiomeType biomeType) {
return getParent().adapt(biomeType);
}
@Override
default BiomeType adapt(Biome biome) {
return getParent().adapt(biome);
}
@Override
default boolean equals(BlockType blockType, Material type) {
return getParent().equals(blockType, type);
}
@Override
default com.sk89q.worldedit.world.World adapt(World world) {
return getParent().adapt(world);
}
@Override
default GameMode adapt(org.bukkit.GameMode gameMode) {
return getParent().adapt(gameMode);
}
@Override
default com.sk89q.worldedit.world.entity.EntityType adapt(EntityType entityType) {
return getParent().adapt(entityType);
}
@Override
default BlockState asBlockState(ItemStack itemStack) {
return getParent().asBlockState(itemStack);
}
}
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