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Blazingly fast Minecraft world manipulation for artists, builders and everyone else.
package com.fastasyncworldedit.core.function.pattern;
import com.fastasyncworldedit.core.util.TextureHolder;
import com.fastasyncworldedit.core.util.TextureUtil;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.function.pattern.AbstractPattern;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
public class DesaturatePattern extends AbstractPattern {
private final TextureHolder holder;
private final Extent extent;
private final double value;
/**
* Create a new {@link Pattern} instance
*
* @param extent extent to set to
* @param holder {@link TextureHolder} to use for textures
* @param value decimal percent to desaturate by (0 -> 1)
*/
public DesaturatePattern(Extent extent, TextureHolder holder, double value) {
this.extent = extent;
this.holder = holder;
this.value = Math.max(0, Math.min(1, value));
}
@Override
public BaseBlock applyBlock(BlockVector3 position) {
BlockType type = extent.getBlock(position).getBlockType();
TextureUtil util = holder.getTextureUtil();
int color;
if (type == BlockTypes.GRASS_BLOCK) {
color = holder.getTextureUtil().getColor(extent.getBiome(position));
} else {
color = holder.getTextureUtil().getColor(type);
}
return util.getNearestBlock(color).getDefaultState().toBaseBlock();
}
private int getColor(int color) {
int r = (color >> 16) & 0xFF;
int g = (color >> 8) & 0xFF;
int b = (color >> 0) & 0xFF;
int alpha = (color >> 24) & 0xFF;
double l = 0.3f * r + 0.6f * g + 0.1f * b;
int red = (int) (r + value * (l - r));
int green = (int) (g + value * (l - g));
int blue = (int) (b + value * (l - b));
return (alpha << 24) + (red << 16) + (green << 8) + (blue << 0);
}
@Override
public boolean apply(Extent extent, BlockVector3 get, BlockVector3 set) throws WorldEditException {
BlockType type = get.getBlock(extent).getBlockType();
TextureUtil util = holder.getTextureUtil();
int color;
if (type == BlockTypes.GRASS_BLOCK) {
color = holder.getTextureUtil().getColor(extent.getBiome(get));
} else {
color = holder.getTextureUtil().getColor(type);
}
int newColor = getColor(color);
if (newColor == color) {
return false;
}
BlockType newType = util.getNextNearestBlock(newColor);
if (type.equals(newType)) {
return false;
}
return set.setBlock(extent, newType.getDefaultState());
}
}