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Blazingly fast Minecraft world manipulation for artists, builders and everyone else.

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/*
 * WorldEdit, a Minecraft world manipulation toolkit
 * Copyright (C) sk89q 
 * Copyright (C) WorldEdit team and contributors
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see .
 */

package com.sk89q.worldedit.command.argument;

import com.google.common.collect.ImmutableSetMultimap;
import com.sk89q.worldedit.regions.factory.CuboidRegionFactory;
import com.sk89q.worldedit.regions.factory.CylinderRegionFactory;
import com.sk89q.worldedit.regions.factory.RegionFactory;
import com.sk89q.worldedit.regions.factory.SphereRegionFactory;
import org.enginehub.piston.CommandManager;
import org.enginehub.piston.converter.MultiKeyConverter;
import org.enginehub.piston.inject.Key;

public class RegionFactoryConverter {

    public static void register(CommandManager commandManager) {
        commandManager.registerConverter(
                Key.of(RegionFactory.class),
                MultiKeyConverter.builder(
                                ImmutableSetMultimap.builder()
                                        .put(new CuboidRegionFactory(), "cuboid")
                                        .put(new SphereRegionFactory(), "sphere")
                                        .putAll(new CylinderRegionFactory(1), "cyl", "cylinder")
                                        .build()
                        )
                        .errorMessage(arg -> "Not a known region type: " + arg)
                        .build()
        );
    }

    private RegionFactoryConverter() {
    }

}




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