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Blazingly fast Minecraft world manipulation for artists, builders and everyone else.
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.sk89q.worldedit.command.argument;
import com.google.common.collect.ImmutableSetMultimap;
import com.sk89q.worldedit.regions.factory.CuboidRegionFactory;
import com.sk89q.worldedit.regions.factory.CylinderRegionFactory;
import com.sk89q.worldedit.regions.factory.RegionFactory;
import com.sk89q.worldedit.regions.factory.SphereRegionFactory;
import org.enginehub.piston.CommandManager;
import org.enginehub.piston.converter.MultiKeyConverter;
import org.enginehub.piston.inject.Key;
public class RegionFactoryConverter {
public static void register(CommandManager commandManager) {
commandManager.registerConverter(
Key.of(RegionFactory.class),
MultiKeyConverter.builder(
ImmutableSetMultimap.builder()
.put(new CuboidRegionFactory(), "cuboid")
.put(new SphereRegionFactory(), "sphere")
.putAll(new CylinderRegionFactory(1), "cyl", "cylinder")
.build()
)
.errorMessage(arg -> "Not a known region type: " + arg)
.build()
);
}
private RegionFactoryConverter() {
}
}