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Blazingly fast Minecraft world manipulation for artists, builders and everyone else.
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.sk89q.worldedit.command.factory;
import com.sk89q.worldedit.extent.NullExtent;
import com.sk89q.worldedit.function.Contextual;
import com.sk89q.worldedit.function.EditContext;
import com.sk89q.worldedit.function.RegionFunction;
import com.sk89q.worldedit.function.block.BlockReplace;
import com.sk89q.worldedit.function.pattern.Pattern;
import static com.sk89q.worldedit.util.GuavaUtil.firstNonNull;
public class ReplaceFactory implements Contextual {
private final Pattern fill;
public ReplaceFactory(Pattern fill) {
this.fill = fill;
}
@Override
public RegionFunction createFromContext(EditContext context) {
return new BlockReplace(
firstNonNull(context.getDestination(), new NullExtent()),
firstNonNull(context.getFill(), fill)
);
}
@Override
public String toString() {
return "replace blocks";
}
}