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Blazingly fast Minecraft world manipulation for artists, builders and everyone else.
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.sk89q.worldedit.command.util;
import com.sk89q.worldedit.extension.platform.Actor;
import org.enginehub.piston.Command;
import org.enginehub.piston.inject.InjectedValueAccess;
import org.enginehub.piston.inject.Key;
import java.util.Set;
public class PermissionCondition implements Command.Condition {
private static final Key ACTOR_KEY = Key.of(Actor.class);
private final Set permissions;
//FAWE start
private final boolean queued;
//FAWE end
public PermissionCondition(Set permissions) {
this(permissions, true);
}
public PermissionCondition(Set permissions, boolean queued) {
this.permissions = permissions;
this.queued = queued;
}
public Set getPermissions() {
return permissions;
}
@Override
public boolean satisfied(InjectedValueAccess context) {
return permissions.isEmpty()
|| context.injectedValue(ACTOR_KEY)
.map(actor -> permissions.stream().anyMatch(actor::hasPermission))
.orElse(false);
}
//FAWE start
public boolean isQueued() {
return queued;
}
//FAWE end
}