com.sk89q.worldedit.extent.InputExtent Maven / Gradle / Ivy
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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.sk89q.worldedit.extent;
import com.fastasyncworldedit.core.extent.processor.heightmap.HeightMapType;
import com.fastasyncworldedit.core.math.MutableBlockVector3;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.internal.util.DeprecationUtil;
import com.sk89q.worldedit.internal.util.NonAbstractForCompatibility;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
/**
* Provides the current state of blocks, entities, and so on.
*/
public interface InputExtent {
/**
* Get a snapshot of the block at the given location.
*
* If the given position is out of the bounds of the extent, then the behavior
* is undefined (an air block could be returned). However, {@code null}
* should not be returned.
*
* The returned block is immutable and is a snapshot of the block at the time
* of call. It has no position attached to it, so it could be reused in
* {@link Pattern}s and so on.
*
* @param position position of the block
* @return the block
*/
default BlockState getBlock(BlockVector3 position) {
return getBlock(position.getX(), position.getY(), position.getZ());
}
//FAWE start
default BlockState getBlock(int x, int y, int z) {
return getBlock(MutableBlockVector3.get(x, y, z));
}
/**
* Get an immutable snapshot of the block at the given location.
*
* @param position position of the block
* @return the block
*/
default BaseBlock getFullBlock(BlockVector3 position) {
return getFullBlock(position.getX(), position.getY(), position.getZ());
}
default BaseBlock getFullBlock(int x, int y, int z) {
return getFullBlock(MutableBlockVector3.get(x, y, z));
}
//FAWE end
/**
* Get the biome at the given location.
*
* If there is no biome available, then the ocean biome should be
* returned.
*
* @param position the (x, z) location to check the biome at
* @return the biome at the location
* @deprecated Biomes in Minecraft are 3D now, use {@link InputExtent#getBiome(BlockVector3)}
*/
@Deprecated
default BiomeType getBiome(BlockVector2 position) {
return getBiomeType(position.getX(), 0, position.getZ());
}
default BiomeType getBiomeType(int x, int y, int z) {
return getBiome(MutableBlockVector3.get(x, y, z));
}
/**
* Get the biome at the given location.
*
*
* If there is no biome available, then the ocean biome should be
* returned.
*
*
*
* As implementation varies per Minecraft version, this may not exactly get
* this positions biome. On versions prior to 1.15, this will get the entire
* column. On later versions it will get the 4x4x4 cube's biome.
*
*
* @param position the (x, y, z) location to check the biome at
* @return the biome at the location
* @see NonAbstractForCompatibility This must be overridden by new subclasses.
*/
@NonAbstractForCompatibility(delegateName = "getBiome", delegateParams = {BlockVector2.class})
default BiomeType getBiome(BlockVector3 position) {
DeprecationUtil.checkDelegatingOverride(getClass());
return getBiome(position.toBlockVector2());
}
//FAWE start
/**
* Get the light level at the given location.
*
* @param position location
* @return the light level at the location
*/
default int getEmittedLight(BlockVector3 position) {
return getEmittedLight(position.getX(), position.getY(), position.getZ());
}
default int getEmittedLight(int x, int y, int z) {
return 0;
}
/**
* Get the sky light level at the given location.
*
* @param position location
* @return the sky light level at the location
*/
default int getSkyLight(MutableBlockVector3 position) {
return getSkyLight(position.getX(), position.getY(), position.getZ());
}
default int getSkyLight(int x, int y, int z) {
return 0;
}
default int getBrightness(MutableBlockVector3 position) {
return getBrightness(position.getX(), position.getY(), position.getZ());
}
default int getBrightness(int x, int y, int z) {
return getFullBlock(x, y, z).getMaterial().getLightValue();
}
default int getOpacity(MutableBlockVector3 position) {
return getOpacity(position.getX(), position.getY(), position.getZ());
}
default int getOpacity(int x, int y, int z) {
return getFullBlock(x, y, z).getMaterial().getLightOpacity();
}
default int[] getHeightMap(HeightMapType type) {
return new int[256];
}
//FAWE end
}