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Blazingly fast Minecraft world manipulation for artists, builders and everyone else.

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/*
 * WorldEdit, a Minecraft world manipulation toolkit
 * Copyright (C) sk89q 
 * Copyright (C) WorldEdit team and contributors
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see .
 */

package com.sk89q.worldedit.extent.reorder;

import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.extent.AbstractBufferingExtent;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.function.operation.RunContext;
import com.sk89q.worldedit.internal.util.RegionOptimizedVectorSorter;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.util.collection.BlockMap;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockStateHolder;

import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;

/**
 * A special extent that batches changes into Minecraft chunks. This helps
 * improve the speed of setting the blocks, since chunks do not need to be
 * loaded repeatedly, however it does take more memory due to caching the
 * blocks.
 */
public class ChunkBatchingExtent extends AbstractBufferingExtent {

    private final BlockMap blockMap = BlockMap.createForBaseBlock();
    private boolean enabled;

    public ChunkBatchingExtent(Extent extent) {
        this(extent, true);
    }

    public ChunkBatchingExtent(Extent extent, boolean enabled) {
        super(extent);
        this.enabled = enabled;
    }

    public boolean isEnabled() {
        return enabled;
    }

    public void setEnabled(boolean enabled) {
        this.enabled = enabled;
    }

    public boolean commitRequired() {
        return enabled;
    }

    @Override
    public > boolean setBlock(BlockVector3 location, B block) throws WorldEditException {
        if (!enabled) {
            return setDelegateBlock(location, block);
        }
        blockMap.put(location, block.toBaseBlock());
        return true;
    }

    @Override
    protected BaseBlock getBufferedFullBlock(BlockVector3 position) {
        return blockMap.get(position);
    }

    @Override
    protected Operation commitBefore() {
        if (!commitRequired()) {
            return null;
        }
        return new Operation() {

            // we get modified between create/resume -- only create this on resume to prevent CME
            private Iterator iterator;

            @Override
            public Operation resume(RunContext run) throws WorldEditException {
                if (iterator == null) {
                    List blockVectors = new ArrayList<>(blockMap.keySet());
                    RegionOptimizedVectorSorter.sort(blockVectors);
                    iterator = blockVectors.iterator();
                }
                while (iterator.hasNext()) {
                    BlockVector3 position = iterator.next();
                    BaseBlock block = blockMap.get(position);
                    getExtent().setBlock(position, block);
                }
                blockMap.clear();
                return null;
            }

            @Override
            public void cancel() {
            }
        };
    }

}




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