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Blazingly fast Minecraft world manipulation for artists, builders and everyone else.
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.sk89q.worldedit.extent.world;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.extent.AbstractDelegateExtent;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Handles various quirks when setting blocks, such as ice turning
* into water or containers dropping their contents.
*
* @deprecated Handled by the world entirely now
*/
@Deprecated
public class BlockQuirkExtent extends AbstractDelegateExtent {
private final World world;
/**
* Create a new instance.
*
* @param extent the extent
* @param world the world
*/
public BlockQuirkExtent(Extent extent, World world) {
super(extent);
checkNotNull(world);
this.world = world;
}
@Override
public > boolean setBlock(BlockVector3 position, B block) throws WorldEditException {
BlockType existing = getExtent().getBlock(position).getBlockType();
if (existing.getMaterial().hasContainer()) {
world.clearContainerBlockContents(position); // Clear the container block so that it doesn't drop items
} else if (existing == BlockTypes.ICE) {
world.setBlock(position, BlockTypes.AIR.getDefaultState()); // Ice turns until water so this has to be done first
}
return super.setBlock(position, block);
}
}