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Blazingly fast Minecraft world manipulation for artists, builders and everyone else.

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/*
 * WorldEdit, a Minecraft world manipulation toolkit
 * Copyright (C) sk89q 
 * Copyright (C) WorldEdit team and contributors
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see .
 */

package com.sk89q.worldedit.extent.world;

import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.extent.AbstractDelegateExtent;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockType;
import com.sk89q.worldedit.world.block.BlockTypes;

import static com.google.common.base.Preconditions.checkNotNull;

/**
 * Handles various quirks when setting blocks, such as ice turning
 * into water or containers dropping their contents.
 *
 * @deprecated Handled by the world entirely now
 */
@Deprecated
public class BlockQuirkExtent extends AbstractDelegateExtent {

    private final World world;

    /**
     * Create a new instance.
     *
     * @param extent the extent
     * @param world  the world
     */
    public BlockQuirkExtent(Extent extent, World world) {
        super(extent);
        checkNotNull(world);
        this.world = world;
    }

    @Override
    public > boolean setBlock(BlockVector3 position, B block) throws WorldEditException {
        BlockType existing = getExtent().getBlock(position).getBlockType();

        if (existing.getMaterial().hasContainer()) {
            world.clearContainerBlockContents(position); // Clear the container block so that it doesn't drop items
        } else if (existing == BlockTypes.ICE) {
            world.setBlock(position, BlockTypes.AIR.getDefaultState()); // Ice turns until water so this has to be done first
        }

        return super.setBlock(position, block);
    }

}




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