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Blazingly fast Minecraft world manipulation for artists, builders and everyone else.
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.sk89q.worldedit.function.block;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.function.RegionFunction;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.math.BlockVector3;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Replaces blocks with a given pattern.
*/
public class BlockReplace implements RegionFunction {
private final Extent extent;
private final Pattern pattern;
/**
* Create a new instance.
*
* @param extent an extent
* @param pattern a pattern
*/
public BlockReplace(Extent extent, Pattern pattern) {
checkNotNull(extent);
checkNotNull(pattern);
this.extent = extent;
this.pattern = pattern;
}
@Override
public boolean apply(BlockVector3 position) throws WorldEditException {
//FAWE start - allow extent to be used down the pipeline
return pattern.apply(extent, position, position);
//FAWE end
}
}