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Blazingly fast Minecraft world manipulation for artists, builders and everyone else.
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.sk89q.worldedit.function.mask;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.world.biome.BiomeType;
import java.util.Arrays;
import java.util.Collection;
import java.util.HashSet;
import java.util.Set;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Tests true if the biome at applied points is the same as the one given.
*
* @deprecated use {@link BiomeMask} as biomes are now 3D.
*/
@Deprecated
public class BiomeMask2D extends AbstractMask2D {
private final Extent extent;
private final Set biomes = new HashSet<>();
/**
* Create a new biome mask.
*
* @param extent the extent
* @param biomes a list of biomes to match
*/
public BiomeMask2D(Extent extent, Collection biomes) {
checkNotNull(extent);
checkNotNull(biomes);
this.extent = extent;
this.biomes.addAll(biomes);
}
/**
* Create a new biome mask.
*
* @param extent the extent
* @param biome an array of biomes to match
*/
public BiomeMask2D(Extent extent, BiomeType... biome) {
this(extent, Arrays.asList(checkNotNull(biome)));
}
/**
* Add the given biomes to the list of criteria.
*
* @param biomes a list of biomes
*/
public void add(Collection biomes) {
checkNotNull(biomes);
this.biomes.addAll(biomes);
}
/**
* Add the given biomes to the list of criteria.
*
* @param biome an array of biomes
*/
public void add(BiomeType... biome) {
add(Arrays.asList(checkNotNull(biome)));
}
/**
* Get the list of biomes that are tested with.
*
* @return a list of biomes
*/
public Collection getBiomes() {
return biomes;
}
@Override
public boolean test(BlockVector2 vector) {
BiomeType biome = extent.getBiome(vector);
return biomes.contains(biome);
}
@Override
public Mask2D copy2D() {
return new BiomeMask2D(extent, new HashSet<>(biomes));
}
}