com.sk89q.worldedit.function.mask.OffsetMask2D Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of FastAsyncWorldEdit-Core Show documentation
Show all versions of FastAsyncWorldEdit-Core Show documentation
Blazingly fast Minecraft world manipulation for artists, builders and everyone else.
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.sk89q.worldedit.function.mask;
import com.fastasyncworldedit.core.math.MutableBlockVector2;
import com.sk89q.worldedit.math.BlockVector2;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Checks whether another mask tests true for a position that is offset
* a given vector.
*/
public class OffsetMask2D extends AbstractMask2D {
private Mask2D mask;
private BlockVector2 offset;
private final MutableBlockVector2 mutableBlockVector2;
/**
* Create a new instance.
*
* @param mask the mask
* @param offset the offset
*/
public OffsetMask2D(Mask2D mask, BlockVector2 offset) {
checkNotNull(mask);
checkNotNull(offset);
this.mask = mask;
this.offset = offset;
this.mutableBlockVector2 = new MutableBlockVector2();
}
/**
* Get the mask.
*
* @return the mask
*/
public Mask2D getMask() {
return mask;
}
/**
* Set the mask.
*
* @param mask the mask
*/
public void setMask(Mask2D mask) {
checkNotNull(mask);
this.mask = mask;
}
/**
* Get the offset.
*
* @return the offset
*/
public BlockVector2 getOffset() {
return offset;
}
/**
* Set the offset.
*
* @param offset the offset
*/
public void setOffset(BlockVector2 offset) {
checkNotNull(offset);
this.offset = offset;
}
//FAWE start
@Override
public boolean test(BlockVector2 vector) {
mutableBlockVector2.setComponents(vector.getX() + offset.getX(), vector.getZ() + offset.getZ());
return getMask().test(mutableBlockVector2);
}
@Override
public Mask2D copy2D() {
return new OffsetMask2D(mask.copy2D(), BlockVector2.at(offset.getX(), offset.getZ()));
}
//FAWE end
}