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Blazingly fast Minecraft world manipulation for artists, builders and everyone else.

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/*
 * WorldEdit, a Minecraft world manipulation toolkit
 * Copyright (C) sk89q 
 * Copyright (C) WorldEdit team and contributors
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see .
 */

package com.sk89q.worldedit.function.visitor;

import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.extension.platform.Capability;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.function.RegionFunction;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.math.BlockVector3;

import static com.google.common.base.Preconditions.checkNotNull;

/**
 * Visits adjacent points on the same X-Z plane as long as the points
 * pass the given mask, and then executes the provided region
 * function on the entire column.
 *
 * 

This is used by {@code //fill}.

*/ public class DownwardVisitor extends RecursiveVisitor { private final int baseY; /** * Create a new visitor. * * @param mask the mask * @param function the function * @param baseY the base Y * @deprecated Use {@link DownwardVisitor#DownwardVisitor(Mask, RegionFunction, int, int, int, int)} */ @Deprecated public DownwardVisitor(Mask mask, RegionFunction function, int baseY) { //FAWE start - int depth, min/max y this(mask, function, baseY, Integer.MAX_VALUE, WorldEdit .getInstance().getPlatformManager().queryCapability(Capability.WORLD_EDITING).versionMinY(), WorldEdit.getInstance().getPlatformManager().queryCapability(Capability.WORLD_EDITING).versionMaxY(), null ); //FAWE end } //FAWE start - int depth, min/max y, preloading /** * Create a new visitor. * * @param mask the mask * @param function the function * @param baseY the base Y * @param depth maximum number of iterations * @param minY minimum allowable y to visit. Inclusive. * @param maxY maximum allowable y to visit. Inclusive. */ public DownwardVisitor(Mask mask, RegionFunction function, int baseY, int depth, int minY, int maxY) { this(mask, function, baseY, depth, minY, maxY, null); } /** * Create a new visitor. * * @param mask the mask * @param function the function * @param baseY the base Y * @param depth maximum number of iterations * @param minY minimum allowable y to visit. Inclusive. * @param maxY maximum allowable y to visit. Inclusive. * @param extent extent for preloading */ public DownwardVisitor(Mask mask, RegionFunction function, int baseY, int depth, int minY, int maxY, Extent extent) { super(mask, function, depth, minY, maxY, extent); checkNotNull(mask); this.baseY = baseY; setDirections( BlockVector3.UNIT_X, BlockVector3.UNIT_MINUS_X, BlockVector3.UNIT_Z, BlockVector3.UNIT_MINUS_Z, BlockVector3.UNIT_MINUS_Y ); } //FAWE end @Override protected boolean isVisitable(BlockVector3 from, BlockVector3 to) { int fromY = from.getBlockY(); return (fromY == baseY || to.subtract(from).getBlockY() < 0) && super.isVisitable(from, to); } }




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