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Blazingly fast Minecraft world manipulation for artists, builders and everyone else.
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.sk89q.worldedit.history.change;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.history.UndoContext;
import com.sk89q.worldedit.util.Location;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Tracks the removal of an entity.
*/
public class EntityRemove implements Change {
private final Location location;
//FAWE start - make public
public final BaseEntity state;
//FAWE end
private Entity entity;
/**
* Create a new instance.
*
* @param location the location
* @param state the state of the created entity
*/
public EntityRemove(Location location, BaseEntity state) {
checkNotNull(location);
checkNotNull(state);
this.location = location;
this.state = state;
}
//FAWE start
public Entity getEntity() {
return entity;
}
//FAWE end
@Override
public void undo(UndoContext context) throws WorldEditException {
entity = checkNotNull(context.getExtent()).createEntity(location, state);
}
@Override
public void redo(UndoContext context) throws WorldEditException {
if (entity != null) {
entity.remove();
entity = null;
}
}
}