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Blazingly fast Minecraft world manipulation for artists, builders and everyone else.
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.sk89q.worldedit.math;
/**
* An immutable 3-dimensional vector.
*/
public final class BlockVector3Imp extends BlockVector3 {
public static final BlockVector3Imp ZERO = new BlockVector3Imp(0, 0, 0);
public static final BlockVector3Imp UNIT_X = new BlockVector3Imp(1, 0, 0);
public static final BlockVector3Imp UNIT_Y = new BlockVector3Imp(0, 1, 0);
public static final BlockVector3Imp UNIT_Z = new BlockVector3Imp(0, 0, 1);
public static final BlockVector3Imp ONE = new BlockVector3Imp(1, 1, 1);
public static BlockVector3Imp at(double x, double y, double z) {
return at((int) Math.floor(x), (int) Math.floor(y), (int) Math.floor(z));
}
public static BlockVector3Imp at(int x, int y, int z) {
return new BlockVector3Imp(x, y, z);
}
private final int x;
private final int y;
private final int z;
/**
* Construct an instance.
*
* @param x the X coordinate
* @param y the Y coordinate
* @param z the Z coordinate
*/
protected BlockVector3Imp(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
@Override
public final int getX() {
return x;
}
@Override
public final int getY() {
return y;
}
@Override
public final int getZ() {
return z;
}
@Override
public int hashCode() {
return (getX() ^ (getZ() << 12)) ^ (getY() << 24);
}
@Override
public final BlockVector3 toImmutable() {
return this;
}
@Override
public String toString() {
return "(" + getX() + ", " + getY() + ", " + getZ() + ")";
}
}