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Blazingly fast Minecraft world manipulation for artists, builders and everyone else.

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/*
 * WorldEdit, a Minecraft world manipulation toolkit
 * Copyright (C) sk89q 
 * Copyright (C) WorldEdit team and contributors
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see .
 */

package com.sk89q.worldedit.regions;

/**
 * Utility methods relating to {@link Region}s.
 */
public final class Regions {

    private Regions() {
    }

    /**
     * Get the minimum Y coordinate of the given region using the region's
     * {@link Region#getMinimumPoint()} method.
     *
     * @param region the region
     * @return the Y coordinate
     */
    public static double minimumY(Region region) {
        return region.getMinimumPoint().getY();
    }

    /**
     * Get the maximum Y coordinate of the given region using the region's
     * {@link Region#getMaximumPoint()} method.
     *
     * @param region the region
     * @return the Y coordinate
     */
    public static double maximumY(Region region) {
        return region.getMaximumPoint().getY();
    }

    /**
     * Get the minimum Y coordinate of the given region using the region's
     * {@link Region#getMinimumPoint()} method.
     *
     * @param region the region
     * @return the Y coordinate
     */
    public static int minimumBlockY(Region region) {
        return region.getMinimumPoint().getBlockY();
    }

    /**
     * Get the maximum Y coordinate of the given region using the region's
     * {@link Region#getMaximumPoint()} method.
     *
     * @param region the region
     * @return the Y coordinate
     */
    public static int maximumBlockY(Region region) {
        return region.getMaximumPoint().getBlockY();
    }

    /**
     * Attempt to get a {@link FlatRegion} from the given region.
     *
     * 

If the given region is already a {@link FlatRegion}, then the region * will be cast and returned. Otherwise, a new {@link CuboidRegion} will * be created covers the provided region's minimum and maximum extents.

* * @param region the region * @return a flat region */ public static FlatRegion asFlatRegion(Region region) { if (region instanceof FlatRegion) { return (FlatRegion) region; } else { return CuboidRegion.makeCuboid(region); } } }




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