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Blazingly fast Minecraft world manipulation for artists, builders and everyone else.
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.sk89q.worldedit.world;
import com.fastasyncworldedit.core.queue.IChunkGet;
import com.fastasyncworldedit.core.queue.implementation.blocks.NullChunkGet;
import com.fastasyncworldedit.core.queue.implementation.packet.ChunkPacket;
import com.google.common.collect.ImmutableSet;
import com.sk89q.jnbt.CompoundTag;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.Entity;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extent.Extent;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.SideEffect;
import com.sk89q.worldedit.util.SideEffectSet;
import com.sk89q.worldedit.util.TreeGenerator.TreeType;
import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.biome.BiomeTypes;
import com.sk89q.worldedit.world.block.BaseBlock;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.weather.WeatherType;
import com.sk89q.worldedit.world.weather.WeatherTypes;
import javax.annotation.Nullable;
import java.util.Collections;
import java.util.List;
import java.util.Set;
import java.util.UUID;
/**
* A null implementation of {@link World} that drops all changes and
* returns dummy data.
*/
public class NullWorld extends AbstractWorld {
private static final NullWorld INSTANCE = new NullWorld();
protected NullWorld() {
}
@Override
public String getName() {
return "null";
}
//FAWE start - allow history to read an unloaded world's name
@Override
public String getNameUnsafe() {
return "null";
}
//FAWE end
@Override
public String getId() {
return "null";
}
@Override
public > boolean setBlock(BlockVector3 position, B block, SideEffectSet sideEffects) throws
WorldEditException {
return false;
}
@Override
public Set applySideEffects(BlockVector3 position, BlockState previousType, SideEffectSet sideEffectSet)
throws WorldEditException {
return ImmutableSet.of();
}
@Override
public int getBlockLightLevel(BlockVector3 position) {
return 0;
}
@Override
public boolean clearContainerBlockContents(BlockVector3 position) {
return false;
}
@Override
public boolean fullySupports3DBiomes() {
return false;
}
@Override
public BiomeType getBiome(BlockVector3 position) {
return BiomeTypes.THE_VOID;
}
@Override
public BiomeType getBiomeType(int x, int y, int z) {
return BiomeTypes.THE_VOID;
}
@Override
public boolean setBiome(BlockVector3 position, BiomeType biome) {
return false;
}
@Override
public boolean setBiome(int x, int y, int z, BiomeType biome) {
return false;
}
@Override
public void dropItem(Vector3 position, BaseItemStack item) {
}
@Override
public void simulateBlockMine(BlockVector3 position) {
}
@Override
public boolean regenerate(Region region, EditSession editSession) {
return false;
}
@Override
public boolean generateTree(TreeType type, EditSession editSession, BlockVector3 position) throws MaxChangedBlocksException {
return false;
}
@Override
public WeatherType getWeather() {
return WeatherTypes.CLEAR;
}
@Override
public long getRemainingWeatherDuration() {
return 0;
}
@Override
public void setWeather(WeatherType weatherType) {
}
@Override
public void setWeather(WeatherType weatherType, long duration) {
}
@Override
public BlockVector3 getSpawnPosition() {
return BlockVector3.ZERO;
}
//FAWE start
@Override
public void refreshChunk(int chunkX, int chunkZ) {
}
@Override
public IChunkGet get(int x, int z) {
return NullChunkGet.getInstance();
}
//FAWE end
@Override
public BlockState getBlock(BlockVector3 position) {
return this.getBlock(position.getBlockX(), position.getBlockY(), position.getBlockZ());
}
@Override
public BlockState getBlock(int x, int y, int z) {
return BlockTypes.AIR.getDefaultState();
}
@Override
public BaseBlock getFullBlock(int x, int y, int z) {
return BlockTypes.AIR.getDefaultState().toBaseBlock();
}
@Override
public > boolean setBlock(int x, int y, int z, T block) throws WorldEditException {
return false;
}
//FAWE start
@Override
public boolean setTile(int x, int y, int z, CompoundTag tile) throws WorldEditException {
return false;
}
//FAWE end
@Override
public BaseBlock getFullBlock(BlockVector3 position) {
return getBlock(position).toBaseBlock();
}
@Override
public List getEntities(Region region) {
return Collections.emptyList();
}
@Override
public List getEntities() {
return Collections.emptyList();
}
@Nullable
@Override
public Entity createEntity(Location location, BaseEntity entity) {
return null;
}
//FAWE start
@Nullable
@Override
public Entity createEntity(Location location, BaseEntity entity, UUID uuid) {
return null;
}
//FAWE end
/**
* Return an instance of this null world.
*
* @return a null world
*/
public static NullWorld getInstance() {
return INSTANCE;
}
//FAWE start
@Override
public void sendFakeChunk(@Nullable Player player, ChunkPacket packet) {
}
@Override
public boolean regenerate(Region region, Extent extent, RegenOptions options) {
return false;
}
@Override
public void flush() {
}
//FAWE end
}