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Blazingly fast Minecraft world manipulation for artists, builders and everyone else.
/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.sk89q.worldedit.world.biome;
import com.google.common.base.Function;
import com.sk89q.worldedit.world.registry.BiomeRegistry;
import javax.annotation.Nullable;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Returns the name of a biome using a given {@code BiomeRegistry}.
*
* @deprecated for removal, appears to be unused
*/
@Deprecated
class BiomeName implements Function {
private final BiomeRegistry registry;
/**
* Create a new instance.
*
* @param registry the biome registry
*/
BiomeName(BiomeRegistry registry) {
checkNotNull(registry);
this.registry = registry;
}
@Nullable
@Override
public String apply(BiomeType input) {
BiomeData data = registry.getData(input);
if (data != null) {
return data.getName();
} else {
return null;
}
}
}