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Blazingly fast Minecraft world manipulation for artists, builders and everyone else.

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/*
 * WorldEdit, a Minecraft world manipulation toolkit
 * Copyright (C) sk89q 
 * Copyright (C) WorldEdit team and contributors
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see .
 */

package com.sk89q.worldedit.world.biome;

import com.google.common.base.Function;
import com.sk89q.worldedit.world.registry.BiomeRegistry;

import javax.annotation.Nullable;

import static com.google.common.base.Preconditions.checkNotNull;

/**
 * Returns the name of a biome using a given {@code BiomeRegistry}.
 *
 * @deprecated for removal, appears to be unused
 */
@Deprecated
class BiomeName implements Function {

    private final BiomeRegistry registry;

    /**
     * Create a new instance.
     *
     * @param registry the biome registry
     */
    BiomeName(BiomeRegistry registry) {
        checkNotNull(registry);
        this.registry = registry;
    }

    @Nullable
    @Override
    public String apply(BiomeType input) {
        BiomeData data = registry.getData(input);
        if (data != null) {
            return data.getName();
        } else {
            return null;
        }
    }

}




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