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Java UUID Generator (JUG) is a Java library for generating Universally Unique IDentifiers, UUIDs (see http://en.wikipedia.org/wiki/UUID). It can be used either as a component in a bigger application, or as a standalone command line tool. JUG generates UUIDs according to the IETF UUID draft specification. JUG supports 3 original official UUID generation methods as well as later additions (v6, v7)

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/* JUG Java Uuid Generator
 *
 * Copyright (c) 2002 Tatu Saloranta, [email protected]
 *
 * Licensed under the License specified in the file LICENSE which is
 * included with the source code.
 * You may not use this file except in compliance with the License.
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.fasterxml.uuid;

import java.io.*;
import java.util.*;

import com.fasterxml.uuid.impl.UUIDUtil;

/**
 * UUIDTimer produces the time stamps required for time-based UUIDs.
 * It works as outlined in the UUID specification, with following
 * implementation:
 *
    *
  • Java classes can only product time stamps with maximum resolution * of one millisecond (at least before JDK 1.5). * To compensate, an additional counter is used, * so that more than one UUID can be generated between java clock * updates. Counter may be used to generate up to 10000 UUIDs for * each distinct java clock value. *
  • Due to even lower clock resolution on some platforms (older * Windows versions use 55 msec resolution), timestamp value can * also advanced ahead of physical value within limits (by default, * up 100 millisecond ahead of reported), if necessary (ie. 10000 * instances created before clock time advances). *
  • As an additional precaution, counter is initialized not to 0 * but to a random 8-bit number, and each time clock changes, lowest * 8-bits of counter are preserved. The purpose it to make likelyhood * of multi-JVM multi-instance generators to collide, without significantly * reducing max. UUID generation speed. Note though that using more than * one generator (from separate JVMs) is strongly discouraged, so * hopefully this enhancement isn't needed. * This 8-bit offset has to be reduced from total max. UUID count to * preserve ordering property of UUIDs (ie. one can see which UUID * was generated first for given UUID generator); the resulting * 9500 UUIDs isn't much different from the optimal choice. *
  • Finally, as of version 2.0 and onwards, optional external timestamp * synchronization can be done. This is done similar to the way UUID * specification suggests; except that since there is no way to * lock the whole system, file-based locking is used. This works * between multiple JVMs and Jug instances. *
*

*Some additional assumptions about calculating the timestamp: *

    *
  • System.currentTimeMillis() is assumed to give time offset in UTC, * or at least close enough thing to get correct timestamps. The * alternate route would have to go through calendar object, use * TimeZone offset to get to UTC, and then modify. Using currentTimeMillis * should be much faster to allow rapid UUID creation. *
  • Similarly, the constant used for time offset between 1.1.1970 and * start of Gregorian calendar is assumed to be correct (which seems * to be the case when testing with Java calendars). *
*

* Note about synchronization: main synchronization point (as of version * 3.1.1 and above) is {@link #getTimestamp}, so caller need not * synchronize access explicitly. */ public class UUIDTimer { // // // Constants /** * Since System.longTimeMillis() returns time from january 1st 1970, * and UUIDs need time from the beginning of gregorian calendar * (15-oct-1582), need to apply the offset: */ private final static long kClockOffset = 0x01b21dd213814000L; /** * Also, instead of getting time in units of 100nsecs, we get something * with max resolution of 1 msec... and need the multiplier as well */ private final static int kClockMultiplier = 10000; private final static long kClockMultiplierL = 10000L; /** * Let's allow "virtual" system time to advance at most 100 milliseconds * beyond actual physical system time, before adding delays. */ private final static long kMaxClockAdvance = 100L; // // // Configuration /** * Object used to reliably ensure that no multiple JVMs * generate UUIDs, and also that the time stamp value used for * generating time-based UUIDs is monotonically increasing * even if system clock moves backwards over a reboot (usually * due to some system level problem). *

* See {@link TimestampSynchronizer} for details. */ protected final TimestampSynchronizer _syncer; /** * Random number generator used to generate additional information * to further reduce probability of collisions. */ protected final Random _random; // // // Clock state: /** * Additional state information used to protect against anomalous * cases (clock time going backwards, node id getting mixed up). * Third byte is actually used for seeding counter on counter * overflow. * Note that only lowermost 16 bits are actually used as sequence */ private int _clockSequence; /** * Last physical timestamp value System.currentTimeMillis() * returned: used to catch (and report) cases where system clock * goes backwards. Is also used to limit "drifting", that is, amount * timestamps used can differ from the system time value. This value * is not guaranteed to be monotonically increasing. */ private long _lastSystemTimestamp = 0L; /** * Timestamp value last used for generating a UUID (along with * {@link #_clockCounter}. Usually the same as * {@link #_lastSystemTimestamp}, but not always (system clock * moved backwards). Note that this value is guaranteed to be * monotonically increasing; that is, at given absolute time points * t1 and t2 (where t2 is after t1), t1 <= t2 will always hold true. */ private long _lastUsedTimestamp = 0L; /** * First timestamp that can NOT be used without synchronizing * using synchronization object ({@link #_syncer}). Only used when * external timestamp synchronization (and persistence) is used, * ie. when {@link #_syncer} is not null. */ private long _firstUnsafeTimestamp = Long.MAX_VALUE; /** * Counter used to compensate inadequate resolution of JDK system * timer. */ private int _clockCounter = 0; public UUIDTimer(Random rnd, TimestampSynchronizer sync) throws IOException { _random = rnd; _syncer = sync; initCounters(rnd); _lastSystemTimestamp = 0L; // This may get overwritten by the synchronizer _lastUsedTimestamp = 0L; /* Ok, now; synchronizer can tell us what is the first timestamp * value that definitely was NOT used by the previous incarnation. * This can serve as the last used time stamp, assuming it is not * less than value we are using now. */ if (sync != null) { long lastSaved = sync.initialize(); if (lastSaved > _lastUsedTimestamp) { _lastUsedTimestamp = lastSaved; } } /* Also, we need to make sure there are now no safe values (since * synchronizer is not yet requested to allocate any): */ _firstUnsafeTimestamp = 0L; // ie. will always trigger sync.update() } private void initCounters(Random rnd) { /* Let's generate the clock sequence field now; as with counter, * this reduces likelihood of collisions (as explained in UUID specs) */ _clockSequence = rnd.nextInt(); /* Ok, let's also initialize the counter... * Counter is used to make it slightly less likely that * two instances of UUIDGenerator (from separate JVMs as no more * than one can be created in one JVM) would produce colliding * time-based UUIDs. The practice of using multiple generators, * is strongly discouraged, of course, but just in case... */ _clockCounter = (_clockSequence >> 16) & 0xFF; } public int getClockSequence() { return (_clockSequence & 0xFFFF); } /** * Method that constructs unique timestamp suitable for use for * constructing UUIDs. Default implementation is fully synchronized; * sub-classes may choose to implemented alternate strategies * * @return 64-bit timestamp to use for constructing UUID */ public synchronized long getTimestamp() { long systime = System.currentTimeMillis(); /* Let's first verify that the system time is not going backwards; * independent of whether we can use it: */ if (systime < _lastSystemTimestamp) { Logger.logWarning("System time going backwards! (got value "+systime+", last "+_lastSystemTimestamp); // Let's write it down, still _lastSystemTimestamp = systime; } /* But even without it going backwards, it may be less than the * last one used (when generating UUIDs fast with coarse clock * resolution; or if clock has gone backwards over reboot etc). */ if (systime <= _lastUsedTimestamp) { /* Can we just use the last time stamp (ok if the counter * hasn't hit max yet) */ if (_clockCounter < kClockMultiplier) { // yup, still have room systime = _lastUsedTimestamp; } else { // nope, have to roll over to next value and maybe wait long actDiff = _lastUsedTimestamp - systime; long origTime = systime; systime = _lastUsedTimestamp + 1L; Logger.logWarning("Timestamp over-run: need to reinitialize random sequence"); /* Clock counter is now at exactly the multiplier; no use * just anding its value. So, we better get some random * numbers instead... */ initCounters(_random); /* But do we also need to slow down? (to try to keep virtual * time close to physical time; i.e. either catch up when * system clock has been moved backwards, or when coarse * clock resolution has forced us to advance virtual timer * too far) */ if (actDiff >= kMaxClockAdvance) { slowDown(origTime, actDiff); } } } else { /* Clock has advanced normally; just need to make sure counter is * reset to a low value (need not be 0; good to leave a small * residual to further decrease collisions) */ _clockCounter &= 0xFF; } _lastUsedTimestamp = systime; /* Ok, we have consistent clock (virtual or physical) value that * we can and should use. * But do we need to check external syncing now? */ if (_syncer != null && systime >= _firstUnsafeTimestamp) { try { _firstUnsafeTimestamp = _syncer.update(systime); } catch (IOException ioe) { throw new RuntimeException("Failed to synchronize timestamp: "+ioe); } } /* Now, let's translate the timestamp to one UUID needs, 100ns * unit offset from the beginning of Gregorian calendar... */ systime *= kClockMultiplierL; systime += kClockOffset; // Plus add the clock counter: systime += _clockCounter; // and then increase ++_clockCounter; return systime; } /* /********************************************************************** /* Test-support methods /********************************************************************** */ /* Method for accessing timestamp to use for creating UUIDs. * Used ONLY by unit tests, hence protected. */ protected final void getAndSetTimestamp(byte[] uuidBytes) { long timestamp = getTimestamp(); uuidBytes[UUIDUtil.BYTE_OFFSET_CLOCK_SEQUENCE] = (byte) _clockSequence; uuidBytes[UUIDUtil.BYTE_OFFSET_CLOCK_SEQUENCE+1] = (byte) (_clockSequence >> 8); // Time fields aren't nicely split across the UUID, so can't just // linearly dump the stamp: int clockHi = (int) (timestamp >>> 32); int clockLo = (int) timestamp; uuidBytes[UUIDUtil.BYTE_OFFSET_CLOCK_HI] = (byte) (clockHi >>> 24); uuidBytes[UUIDUtil.BYTE_OFFSET_CLOCK_HI+1] = (byte) (clockHi >>> 16); uuidBytes[UUIDUtil.BYTE_OFFSET_CLOCK_MID] = (byte) (clockHi >>> 8); uuidBytes[UUIDUtil.BYTE_OFFSET_CLOCK_MID+1] = (byte) clockHi; uuidBytes[UUIDUtil.BYTE_OFFSET_CLOCK_LO] = (byte) (clockLo >>> 24); uuidBytes[UUIDUtil.BYTE_OFFSET_CLOCK_LO+1] = (byte) (clockLo >>> 16); uuidBytes[UUIDUtil.BYTE_OFFSET_CLOCK_LO+2] = (byte) (clockLo >>> 8); uuidBytes[UUIDUtil.BYTE_OFFSET_CLOCK_LO+3] = (byte) clockLo; } /* /********************************************************************** /* Private methods /********************************************************************** */ private final static int MAX_WAIT_COUNT = 50; /** * Simple utility method to use to wait for couple of milliseconds, * to let system clock hopefully advance closer to the virtual * timestamps used. Delay is kept to just a millisecond or two, * to prevent excessive blocking; but that should be enough to * eventually synchronize physical clock with virtual clock values * used for UUIDs. * * @param actDiff Number of milliseconds to wait for from current * time point, to catch up */ protected static void slowDown(long startTime, long actDiff) { /* First, let's determine how long we'd like to wait. * This is based on how far ahead are we as of now. */ long ratio = actDiff / kMaxClockAdvance; long delay; if (ratio < 2L) { // 200 msecs or less delay = 1L; } else if (ratio < 10L) { // 1 second or less delay = 2L; } else if (ratio < 600L) { // 1 minute or less delay = 3L; } else { delay = 5L; } Logger.logWarning("Need to wait for "+delay+" milliseconds; virtual clock advanced too far in the future"); long waitUntil = startTime + delay; int counter = 0; do { try { Thread.sleep(delay); } catch (InterruptedException ie) { } delay = 1L; /* This is just a sanity check: don't want an "infinite" * loop if clock happened to be moved backwards by, say, * an hour... */ if (++counter > MAX_WAIT_COUNT) { break; } } while (System.currentTimeMillis() < waitUntil); } }





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