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A core library to help implement two players games.
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package com.fathzer.games.clock;
/** Warning this class will change for sure!!!
* It is not generic enough to reflect every clock state that can happen.
* Probably, it should contains a clock settings view
*/
public class CountDownState {
private final long remainingMs;
private final long incrementMs;
private final int movesToGo;
/** Constructor.
* @param remainingMs The remaining time in ms
* @param incrementMs The increment time in ms
* @param movesToGo The number of moves remaining before next phase
* @throws IllegalArgumentException if the movesToGo
is negative
*/
public CountDownState(long remainingMs, long incrementMs, int movesToGo) {
super();
if (movesToGo<0) {
throw new IllegalArgumentException();
}
this.remainingMs = remainingMs;
this.incrementMs = incrementMs;
this.movesToGo = movesToGo;
}
/** Gets the remaining time in ms.
* @return a long
*/
public long getRemainingMs() {
return remainingMs;
}
/** Gets the increment time in ms.
* @return a long
*/
public long getIncrementMs() {
return incrementMs;
}
/** Gets the number of moves remaining before next phase.
* @return a positive int
*/
public int getMovesToGo() {
return movesToGo;
}
}
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