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RText is a powerful, cross-platform programmer's text editor written in Java. It is designed to be easy to use, highly customizable and flexible. Part of RText's design is for the source code to be simple, easy to understand, and well documented, so that other programmers can look into its inner-workings and figure out how RText ticks with ease. A good place to start (besides the source code) is the Javadoc for all classes used in the project.

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Title=Destaque de sintaxe
SyntaxHighlighting=Destaque de sintaxe:
Foreground=Frente: 
Background=Fundo:
Preview=Previs\u00e3o:
Advanced=Avan\u00e7ado:
HighlightMB=Destacar colchetes correspondentes: 
BackgroundFill=Preenchimento de fundo: 
Border=  Borda: 
VisibleWhitespace=Mostrar brancos (espa\u00e7os e tabs)
AutoIndent=Auto-identar
RemWhitespaceLines=Remover linhas com brancos apenas
SmoothText=Ativar texto suave (lento!)
FracFM=Usar medidas de fonte fracion\u00e1rias
RestoreDefaults=Restaurar Padr\u00f5es

Style.Comment.EndOfLine=Coment\u00e1rio at\u00e9 o fim da linha
Style.Comment.Multiline=Coment\u00e1rio multi-linhas
Style.Comment.Documentation=Coment\u00e1rio de documenta\u00e7\u00e3o
Style.ReservedWord=Palavra reservada
Style.Function=Fun\u00e7\u00e3o
Style.Literal.Boolean=Literal booleano
Style.Literal.Integer=Literal inteiro
Style.Literal.Float=Literal ponto flutuante
Style.Literal.Hex=Literal hexadecimal
Style.Literal.String=Literal string
Style.Literal.Char=Literal caractere
Style.Literal.Backquote=Literal em backquote
Style.DataType=Tipo de dado
Style.Variable=Vari\u00e1vel
Style.Identifier.PlainText=Identificador / Texto plano
Style.Whitespace=Espa\u00e7o em branco
Style.Separator=Separador
Style.Operator=Operador
Style.Preprocessor=Preprocessador
Style.MarkupTag.Delimiter=Markup Tag Delimiter
Style.MarkupTag.TagName=Markup Tag Name
Style.MarkupTag.Attribute=Markup Tag Attribute
Style.Error.Identifier=Erro - Identificador
Style.Error.Number=Erro - Formato num\u00e9rico
Style.Error.String=Erro - Literal string
Style.Error.Char=Erro - Literal caractere

RenderingHints.Default=Default
RenderingHints.GASP=GASP
RenderingHints.LCD_HRGB=LCD (HRGB)
RenderingHints.LCD_HBGR=LCD (HBGR)
RenderingHints.LCD_VRGB=LCD (VRGB)
RenderingHints.LCD_VBGR=LCD (VBGR)




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